This transfer track looks like it works, but you will want to put your block brakes before the transfer section so trains don't go over the gap at 30+ mph.
It seems like there's a bit of foliage spam by the lake edge, though.
Also, study up on B&M supports. It's one thing to use them, another to use them accurately. Along with that, observe coaster technicalities: catwalks, maintenance areas, loading docks, brake runs.. It's more than just calling something realistic, you have to do the homework to make it that way.
A lot of good in this screen! I'd fix a few things though.
First, the transfer track is getting closer, but still a little off. I think main track needs to go through the center of the three side-by-side sets of supports, with a separate track off to one side. That way the two tracks can slide together over, aligning the separate track with the main coaster track. I hope that makes sense.... also, what spacek said. put the transfer after the brakes.
Second, the supports need some work. You've got them in here and they look good, but not very realistic. As nin said, looking into how real coasters are supported will help you figure out where to put the supports in-game. Under the coaster, I'd suggest adding some more detail. Perhaps some other ground surface types, or some grasses around support bases? Just something to make it a bit less curated.
The foliage around the lake looks nice, but try to make bushes and grasses a little more random. You can really see the RCT grid in some spots.
I do like the coaster layout itself. The slow barrel roll into the half loop looks like it would be super exciting IRL!
For a first time using the B&M supports, this isn't bad at all, I think. Loving the swamp thingy above. Just a tip: apply some catwalks at the lift hill and the MCBR.
This transfer track looks like it works, but you will want to put your block brakes before the transfer section so trains don't go over the gap at 30+ mph.
You got the spacing almost entirely eight for the wide trains, except right after the turn out of the station. The cars would likely hit the station pillar. Maybe shorten the station width by one tile.
First, the transfer track is getting closer, but still a little off. I think main track needs to go through the center of the three side-by-side sets of supports, with a separate track off to one side. That way the two tracks can slide together over, aligning the separate track with the main coaster track. I hope that makes sense.... also, what spacek said. put the transfer after the brakes.
I disagree; the way he did it this time is accurate. The storage track itself never slide on B&M coasters. If you look at how he did it, the track after the storage track slides (with the train on it) to move the train on/off the main track.
I disagree; the way he did it this time is accurate. The storage track itself never slide on B&M coasters. If you look at how he did it, the track after the storage track slides (with the train on it) to move the train on/off the main track.
I disagree; the way he did it this time is accurate. The storage track itself never slide on B&M coasters. If you look at how he did it, the track after the storage track slides (with the train on it) to move the train on/off the main track.
The transfer track might be correct, but the train still goes over the joint at 30 mph.
14 Comments
Comment System Offline
spacek531 Offline
This transfer track looks like it works, but you will want to put your block brakes before the transfer section so trains don't go over the gap at 30+ mph.
It seems like there's a bit of foliage spam by the lake edge, though.
Cocoa Offline
i actually really like what you've done with the flowers and foliage. there's not much to the screen otherwise though
nin Offline
needs more finish
Also, study up on B&M supports. It's one thing to use them, another to use them accurately. Along with that, observe coaster technicalities: catwalks, maintenance areas, loading docks, brake runs.. It's more than just calling something realistic, you have to do the homework to make it that way.
pierrot Offline
I actually love the lake and foliages around. it's peaceful.
saxman1089 Offline
A lot of good in this screen! I'd fix a few things though.
First, the transfer track is getting closer, but still a little off. I think main track needs to go through the center of the three side-by-side sets of supports, with a separate track off to one side. That way the two tracks can slide together over, aligning the separate track with the main coaster track. I hope that makes sense.... also, what spacek said. put the transfer after the brakes.
Second, the supports need some work. You've got them in here and they look good, but not very realistic. As nin said, looking into how real coasters are supported will help you figure out where to put the supports in-game. Under the coaster, I'd suggest adding some more detail. Perhaps some other ground surface types, or some grasses around support bases? Just something to make it a bit less curated.
The foliage around the lake looks nice, but try to make bushes and grasses a little more random. You can really see the RCT grid in some spots.
I do like the coaster layout itself. The slow barrel roll into the half loop looks like it would be super exciting IRL!
BlazingEmpireHD Offline
Simple, nice, and quaint. That is how this screen is stands out to me. Good improvement!
Impulse Offline
For a first time using the B&M supports, this isn't bad at all, I think. Loving the swamp thingy above. Just a tip: apply some catwalks at the lift hill and the MCBR.
Coasterbill Offline
This, but otherwise much better.
][ntamin22 Offline
Tastes like gatekeeper
Liampie Offline
Agreed. Quite tasteful. Shame about the large expanse of barren sand. The coaster's area is maximally uninteresting.
Here's some inspiration for you:
https://www.nedesign...rk/217/solaris/
https://www.nedesign...world-brisbane/
https://www.nedesign...20/silverstarr/
https://www.nedesign...ark/749/fenrir/
navalin Offline
YoloSweggLord Offline
I disagree; the way he did it this time is accurate. The storage track itself never slide on B&M coasters. If you look at how he did it, the track after the storage track slides (with the train on it) to move the train on/off the main track.
saxman1089 Offline
Oh, I see now. Forgive my noob-ness.
spacek531 Offline
The transfer track might be correct, but the train still goes over the joint at 30 mph.