Great work Wouter! You've utilized the angled fences to build some great archways on the buildings. The variety of windows you've managed to use adds a really nice mix to an ncso set of buildings. And just the overall composition and layout of the park is well executed. It feels like a fresh take on this style.
What I don't really care for is the use of the playing cards object, but I haven't personally seen many good uses for it so maybe it's just my perspective. I guess you're still playing around with the train tracks and pathways, so it'll be interesting to see what you do with that. Keep up the good work!
The playing card wall is supposed to be a set of movie posters, since the building is a cinema building. I think i've seen someone else do it before so i thought i'd try it as well. I'd fill the track section up with path too if it weren't for that being super glitchy, i think having no path (there's invisible path everywhere though) with the brown ground is a good solution. Maybe i'll add some fulltile path objects in the place to fill it up. Thanks!
Your scaling ~might~ be one too high but at least it is consistent. Would put a different path texture underneath buildings/awnings. Some of the trackitecture is too much (the black!)
How did you get the minigolf track without the railings? do you have to put the surface tile above the track in the draw order?
10 Comments
Comment System Offline
ida Offline
Two more angles here
Mattk48 Offline
buildings look great dude, seriously. I think the path needs to be broken up somehow. Looks to overpowering at the moment.
ida Offline
I know there's a lot of path, but it's mainly filler right now. The path at the bottom will make way for more buildings.
bigshootergill Offline
Great work Wouter! You've utilized the angled fences to build some great archways on the buildings. The variety of windows you've managed to use adds a really nice mix to an ncso set of buildings. And just the overall composition and layout of the park is well executed. It feels like a fresh take on this style.
What I don't really care for is the use of the playing cards object, but I haven't personally seen many good uses for it so maybe it's just my perspective. I guess you're still playing around with the train tracks and pathways, so it'll be interesting to see what you do with that. Keep up the good work!
ida Offline
The playing card wall is supposed to be a set of movie posters, since the building is a cinema building. I think i've seen someone else do it before so i thought i'd try it as well. I'd fill the track section up with path too if it weren't for that being super glitchy, i think having no path (there's invisible path everywhere though) with the brown ground is a good solution. Maybe i'll add some fulltile path objects in the place to fill it up. Thanks!
RCT2day Offline
Break up that brick path with a fountain and foliage, then I think it'll look excellent
GammaZero Offline
Amazing ideas, execution and atmosphere. I especially like the trackitecture and all the domes/spires.
Break up that path though!
Xeccah Offline
Your scaling ~might~ be one too high but at least it is consistent. Would put a different path texture underneath buildings/awnings. Some of the trackitecture is too much (the black!)
How did you get the minigolf track without the railings? do you have to put the surface tile above the track in the draw order?
Coasterbill Offline
When did you get so good? God damn this is great.
Lagom Offline
This is truely beautiful. Amazing job. It just needs more life. Some peeps, stalls, stands etc would do wonders. I can't wait to see more.