This is interesting. Really reminds me of a lot of early-mid 2000's parkmaking.
First thing I noticed was the brick clipping the turn in the middle of the screen, might as well try to fix that if you can.
You also appear to have a levitating orange block over to the right, but those are both minor things.
One thing this really lacks is path additions like benches, lamps, trash cans, etc. I think you also have some shops sprinkled in among the buildings, so some signage and awnings would be nice as well.
Ah, thank you for pointing out those issues, CC9. I will get on it right soon.
I have yet to do path life/signage yet, because one, I am likely going to do those last, and the other is I really screwed up my entrance, and now guests cannot enter the park. (And when they do, they cannot seem to find the exit).
If I can find a fix, or have someone fix the issue for me, I'll get right on those two things.
I would really love to see the path come alive with guests, too.
Not bad, feels a bit old school, it just needs better path, as CC9 said, and i think the foliage is a bit random and unrefined. I also don't like your use of colors overhere, cause it also feels random. But keep it up, you're definitely still improving. 55%
The brick walls in this screen are a bit overdone, try to get a few more textures in there. It's nice to see that you're trying to bring more color into the area, but the same orange/green/blue blocks on rooftops isn't doing it justice. Why would those blocks be on rooftops anyways? They couldn't be seen from a park visitor's point of view.
And do something with that tunnel exit before the loop, don't just leave the default tunnel entrance/exits.
I really like this BEHD !! the blue, orange, green roof blocks not so much.. but cool layout and the track focus show nicely. Lotta work in this area. Good Job
So great. Something I could advice you would be to try playing with the paths in some parts, for example in the huts next the river. Also, I would remove the support on the cobra roll near the tower, the one in the flowers but keep the two lateral ones.
8 Comments
Comment System Offline
CoasterCreator9 Offline
This is interesting. Really reminds me of a lot of early-mid 2000's parkmaking.
First thing I noticed was the brick clipping the turn in the middle of the screen, might as well try to fix that if you can.
You also appear to have a levitating orange block over to the right, but those are both minor things.
One thing this really lacks is path additions like benches, lamps, trash cans, etc. I think you also have some shops sprinkled in among the buildings, so some signage and awnings would be nice as well.
BlazingEmpireHD Offline
Ah, thank you for pointing out those issues, CC9. I will get on it right soon.
I have yet to do path life/signage yet, because one, I am likely going to do those last, and the other is I really screwed up my entrance, and now guests cannot enter the park. (And when they do, they cannot seem to find the exit).
If I can find a fix, or have someone fix the issue for me, I'll get right on those two things.
I would really love to see the path come alive with guests, too.
RWE Offline
Not bad, feels a bit old school, it just needs better path, as CC9 said, and i think the foliage is a bit random and unrefined. I also don't like your use of colors overhere, cause it also feels random. But keep it up, you're definitely still improving. 55%
SSSammy Offline
really cool and oldschool. v creative
YoloSweggLord Offline
It's nice to see another screen from you.
The brick walls in this screen are a bit overdone, try to get a few more textures in there. It's nice to see that you're trying to bring more color into the area, but the same orange/green/blue blocks on rooftops isn't doing it justice. Why would those blocks be on rooftops anyways? They couldn't be seen from a park visitor's point of view.
And do something with that tunnel exit before the loop, don't just leave the default tunnel entrance/exits.
SpiffyJack Offline
I really like this BEHD !! the blue, orange, green roof blocks not so much.. but cool layout and the track focus show nicely. Lotta work in this area. Good Job
Julow Offline
So great. Something I could advice you would be to try playing with the paths in some parts, for example in the huts next the river. Also, I would remove the support on the cobra roll near the tower, the one in the flowers but keep the two lateral ones.
Dombot Offline
Awesome as always, amigo. Loving that cobra roll through the building.