My only concern is that the grey theming blends with the path much. You might want to play around with the path textures or the building's colours. White?
I'm not going to concern myself with the roof too much because I'm trying to save map data space right now. I'll probably hit the limit and if that happens I'm going to have to ax the hotel. Then I'll go back and do minor stuff like the roof.
Li, I agree and I've tried other colors for the paths but nothing really clicked for me. I may go back and try again if it really irks me.
And no, it won't be peepable. I've thought about using invisible fences to "herd" them around the park, but just like the roof problem, that requires too much map data.
6 Comments
Comment System Offline
inthemanual Offline
Looks really cool, but i feel like something is missing.
Corkscrewy Offline
ottersalad Offline
Needs more detailing on the roof. I can't imagine a Disney roof only having two little vents.
Liampie Offline
My only concern is that the grey theming blends with the path much. You might want to play around with the path textures or the building's colours. White?
Fine screen otherwise.
Cocoa Offline
is this gonna be peepable? because that would add so much charm to it, although they may be out of scale
Highball Offline
I'm not going to concern myself with the roof too much because I'm trying to save map data space right now. I'll probably hit the limit and if that happens I'm going to have to ax the hotel. Then I'll go back and do minor stuff like the roof.
Li, I agree and I've tried other colors for the paths but nothing really clicked for me. I may go back and try again if it really irks me.
And no, it won't be peepable. I've thought about using invisible fences to "herd" them around the park, but just like the roof problem, that requires too much map data.