I'm also very glad you're still working on this, it's maybe my favorite thing from you, and I think the design entry was very underated. I hope it will be a well deserved revenge, and from what I see it's going to be awesome.
Oh shoot I thought this was bumped. Glad to see you working on it again. Can't wait to see what you'll add. Especially that Yemen area. This area is still very good. Solid gold quality. 70% for me!
Thank you guys! At the moment i'm not really sure about the Yemen area, it doesn't really fit to the rest of the park anymore in terms of the concept and the quality is also not as high. I might replace it with a more european theming to blend in better with Venice and the rest i have.
Either tomorrow or saturday i will share a screen of the new area to you guys, so stay tuned!
You already released this design, and this screenshot has been posted like 3 times from different angles. Why not just post a screen of the new area when it's ready to go?
You already released this design, and this screenshot has been posted like 3 times from different angles. Why not just post a screen of the new area when it's ready to go?
It sounds weird, but i want to follow a certain principle, while building on this, which is to only post one screenshot of every area in the style i did this one. So i wanted to post this one just to also have a screen of Venice in this style for the project page, since the other two have been in a different context. It is also kind of a throwback, although i haven't labeled it as one, since the park is still in the making.
Really wished you'd take those pole objects off of walls like that. The ladders are OK in that regard but it's still better just to find the texture in-game that you're trying to create with this object layering
@Louis - Glad you like it, come back whenever you want haha
@BEHD - Glad you like it!
@Faas - Very nice to hear that, since i'm someone who is not using diagonal path very often, and i'm often not sure how people feel about that.
@G Force - I also feel like it, but i will go for Quality > Quantity, so the park is probably gonna be a bit smaller than other "Full-scale"-parks.
@shogo - I know some of the details are questionable overhere and i might have another look on one or two buildings overhere, i'm quite content with how they are at the moment though.
14 Comments
Comment System Offline
Ziscor Fan Offline
I'm so glad this is still going. Keep it up, RWE!
RWE Offline
Thank you, dude! Yeah i finally found some inspiration again and i will reveal the new area, which is almost finished, soon!
Julow Fan Offline
I'm also very glad you're still working on this, it's maybe my favorite thing from you, and I think the design entry was very underated. I hope it will be a well deserved revenge, and from what I see it's going to be awesome.
Bubbsy41 Offline
RWE Offline
Thank you guys! At the moment i'm not really sure about the Yemen area, it doesn't really fit to the rest of the park anymore in terms of the concept and the quality is also not as high. I might replace it with a more european theming to blend in better with Venice and the rest i have.
Either tomorrow or saturday i will share a screen of the new area to you guys, so stay tuned!
bigshootergill Offline
You already released this design, and this screenshot has been posted like 3 times from different angles. Why not just post a screen of the new area when it's ready to go?
RWE Offline
It sounds weird, but i want to follow a certain principle, while building on this, which is to only post one screenshot of every area in the style i did this one. So i wanted to post this one just to also have a screen of Venice in this style for the project page, since the other two have been in a different context. It is also kind of a throwback, although i haven't labeled it as one, since the park is still in the making.
Louis! Fan Offline
i like it a lot.
looks great.
BlazingEmpireHD Fan Offline
Xeccah Offline
Really wished you'd take those pole objects off of walls like that. The ladders are OK in that regard but it's still better just to find the texture in-game that you're trying to create with this object layering
G Force Offline
I feel you're going to hit the object limit if you build a full map like this.
Faas Offline
Louis! Fan Offline
Just coming back to say that the way you've done the canal with the bridge and the umbrellas is beautiful.
RWE Offline
Thank you all for your comments!
@Louis - Glad you like it, come back whenever you want haha
@BEHD - Glad you like it!
@Faas - Very nice to hear that, since i'm someone who is not using diagonal path very often, and i'm often not sure how people feel about that.
@G Force - I also feel like it, but i will go for Quality > Quantity, so the park is probably gonna be a bit smaller than other "Full-scale"-parks.
@shogo - I know some of the details are questionable overhere and i might have another look on one or two buildings overhere, i'm quite content with how they are at the moment though.