Don't make 95% of the park empty tarmac or ugly shed.
Pick your path types carefully, bring them to life with strategically placed greenery, fountains, seating areas or other features.
When doing architecture and theming, let every colour, texture, shape and detail contribute to the atmosphere. Always keep in mind the relation to the surroundings. The top row of buildings is quite terrible in this aspect, although the arcade building could be great in a well-composed area.
If I had to change or add one thing to this screen, my first choice would be adding a wooden roof to the western building. A wooden roof in peach, two tiles deep, would look great here. I have no idea why so many 'realism' parkmakers leave out the roofs nowadays. Theming is more than just murals.
For some reason the screenie reminds me of a dream when I was at a surreal, generic amusement park that was completely empty; the sky was completely black but it was noon and it looked abandoned but everything was running... super creepy....
I think it's that pink building that does it for me, that and the orange next to it capture that atmosphere perfectly for some reason.
That's really creepy. I'm going to rebuild the pink one, make some significant changes to the barn-esque one, and add some planters/gardens in the middle of the path. I was planning on that last step already, I just wanted critique on the architecture before I moved on to that. I like the arcade building a lot and want to keep it how it is. Liam, I have no idea how to pull off changing the roof of that building without messing up the upper part of the facade. It is basically a giant ugly shed IRL, excluding the front, and I thought I did a decent job doctoring it up and making it look nicer in game, but there's always room for improvement.
5 Comments
Comment System Offline
Liampie Offline
Clinical.
inthemanual Offline
Do you mean sterile and lifeless? How can I fix that?
Liampie Offline
Don't make 95% of the park empty tarmac or ugly shed.
Pick your path types carefully, bring them to life with strategically placed greenery, fountains, seating areas or other features.
When doing architecture and theming, let every colour, texture, shape and detail contribute to the atmosphere. Always keep in mind the relation to the surroundings. The top row of buildings is quite terrible in this aspect, although the arcade building could be great in a well-composed area.
If I had to change or add one thing to this screen, my first choice would be adding a wooden roof to the western building. A wooden roof in peach, two tiles deep, would look great here. I have no idea why so many 'realism' parkmakers leave out the roofs nowadays. Theming is more than just murals.
AvanineCommuter Offline
For some reason the screenie reminds me of a dream when I was at a surreal, generic amusement park that was completely empty; the sky was completely black but it was noon and it looked abandoned but everything was running... super creepy....
I think it's that pink building that does it for me, that and the orange next to it capture that atmosphere perfectly for some reason.
inthemanual Offline
That's really creepy. I'm going to rebuild the pink one, make some significant changes to the barn-esque one, and add some planters/gardens in the middle of the path. I was planning on that last step already, I just wanted critique on the architecture before I moved on to that. I like the arcade building a lot and want to keep it how it is. Liam, I have no idea how to pull off changing the roof of that building without messing up the upper part of the facade. It is basically a giant ugly shed IRL, excluding the front, and I thought I did a decent job doctoring it up and making it look nicer in game, but there's always room for improvement.