Screenshot / Naked Spinning Coaster Layout
- 11-July 17
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- Comments 9
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Description
Layout for an M&S Spinning Coaster. The first boosters actually launch the cars up to 33 kph (wanted to try something weird here as it's almost impossible to make special effect as in e.g. the Winja's Fear & Force coasters), all the others just toggle the spinning on and off. Will be part of an Indoor Park which I basically have planned out entirely in my head but I'm a huge dum dum who doesn't know where to start while being in constant fear that everything I do won't be pretty af immediately. Except for the bunnyhops, all the other strange tracks will be invisible once this is finished.
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9 Comments
Comment System Offline
Fluorineer Offline
Not to put it wrong, I actually have a theme area and theming ideas for this thing, I just don't have found a way yet to actually make it look like something reasonable. Hopefully, at least the layout is something.
Mr.Brightside711 Offline
On the helix before the hills, make the last turn track piece medium. Make the station 2 squares and then you should have 5 pieces to make the final brake run. Also I would use the custom spinning coaster cars
X7123M3-256 Offline
You can get some way towards it - you can use track merges as switch tracks, and you can sort-of get an elevator lift with a vertical track, since those trains only have gentle slope sprites.
Boosters weren't supposed to toggle the spinning, and I fixed this bug earlier today so it shouldn't happen in the latest develop version.
To turn spinning on and off you should use the spinning control toggle from the wild mouse track. This change can be made easily by switching the looping coaster track to wild mouse track with the arbitrary ride type cheat - the boosters will automatically be converted into spinning control toggles because they're really the same track piece.
Fluorineer Offline
thanks guys, your points will be adressed!
I actually knew that elevator-lifts would be possible, but I chose against one in this layout. Mainly because the point of the very first helix is to turn the wagons around, so that the peeps go up the lifthill in a turned position, not really able to see what's going on. Also, the chain is operating at 14 kph, so it's pretty swift anyway. Since this is an indoor coaster, I like the impression of going right benath the ceiling (like Toverland's Bommerang) and an elevator would kind of take that away. But there's probably going to be a 2nd coaster with an actual vertical lift.
Liampie Offline
It's a really good layout, but the zigzag portion doesn't strike me as Maurer, that's more Mack. Meanwhile the characteristic horseshoe turn almost every Maurer spinning has it missing here. The bunny-hop is also more Mack Bobsled or a wild mouse than Maurer Spinning. I think I would like the layout better if it was a Mack Bobsled, but it's a smooth and pretty ride either way! Looking forward to seeing this coaster with scenery.
Julow Offline
Agreed with Liampie, this would be better if it was a Mack Bobsled imo.
Version1 Offline
Gerstlauer Bobsled you savages
Julow Offline
Liampie Offline
Apologies. I do know the difference between Mack and Gerstlauer.