Would have been nice to see the archy jut out of the rock work rather than so flatly integrated. Still, nice overall. Fountains would help, love that underwater swordfish
Thanks for all the feedback and comments! I've had this concept for around seven years now and really would love to see it turn out well, so any criticism and feedback is greatly appreciated.
Reflecting on specific points: I'll certainly add fountains for a splash effect, that's a great idea!
The architecture on the two buildings was one of the things I was very interested in getting criticism on. Both were heavily constricted by space. I took the first opportunity to indent into the building on the left where the windows are, as the queue was directly beneath it. I think I'll try Stoksy's advise and remove a bit of the rock work, especially on the left side, so the building juts out more. The right building has the freedom of going out into the ocean, which is something I think I'll play with, but is also restricted by having something occupying the space within it. Any advise on how to touch up the architecture moving forward would be awesome.
7 Comments
Comment System Offline
SSSammy Offline
this looks intersting, perhaps add some fountains to simulate the coaster splashing past
CoasterCreator9 Offline
posix Offline
Very fresh. Nice to see. Rock work perhaps a bit overelaborate.
Mr.Brightside711 Offline
The big roof could use some more vents and stuff. Love the coaster's colors and the tunnel is really neat
Stoksy Offline
Would have been nice to see the archy jut out of the rock work rather than so flatly integrated. Still, nice overall. Fountains would help, love that underwater swordfish
Julow Offline
Very original, I like it. I would improve the archy of the grey buildings though.
Eagleray3 Offline
Thanks for all the feedback and comments! I've had this concept for around seven years now and really would love to see it turn out well, so any criticism and feedback is greatly appreciated.
Reflecting on specific points: I'll certainly add fountains for a splash effect, that's a great idea!
The architecture on the two buildings was one of the things I was very interested in getting criticism on. Both were heavily constricted by space. I took the first opportunity to indent into the building on the left where the windows are, as the queue was directly beneath it. I think I'll try Stoksy's advise and remove a bit of the rock work, especially on the left side, so the building juts out more. The right building has the freedom of going out into the ocean, which is something I think I'll play with, but is also restricted by having something occupying the space within it. Any advise on how to touch up the architecture moving forward would be awesome.