historyfreak92, please take time to examine "other" screenshots on this website. Then look at yours (no its not the old-spice commercial)
We keep giving you feedback in relation to your work, but so far (looking to your "more by" ) you still end up building a similar style: build a fairly strange layout coaster (well that isnt our real problem) and then fill all the tiles around it with massive trees to make it feel like you have some interaction.
A good NEDesigns entry takes time. Some people spend months on a good area/screenshot and even then receive critics. Try to see what others are doing (architecture, realism, interactions) and try to see if you can learn/improve from that. This one feels like you spend an hour and had fun. No problem with that, but dump your screens on reddit/r/rct or elsewhere is my tip if your not willing to improve/learn (/harsh)
Not even going to touch on the trees, but please, have another look at the layouts of Arrow Coasters, because besides the inversions this looks nothing like an Arrow. Also, widen the valleys inbetween your drops. For reference, this is a great example of a good way to shape an Arrow coaster, also some very good dense foliage.
Call me counterproductive but I actually like your chaotic spaghetti parks like Utopia Park more than these more spread out screens. They're kinda fascinating in a Jackson Pollock kinda way. I think if you took more time to try and make some really cool interactions and color schemes with a park like that, you might make an interesting abstract something-or-other.
even though not all my parks are spagetthi, & i have made a lot of interactions and a lot of colors before i think you'll like it! But not what you think!
9 Comments
Comment System Offline
Coasterbill Offline
More like Geoffrey Forest amirite?
nicman Offline
Its more the forest isnt good, rather than the name.
G Force Offline
Again
zxbiohazardzx Offline
historyfreak92, please take time to examine "other" screenshots on this website. Then look at yours (no its not the old-spice commercial)
We keep giving you feedback in relation to your work, but so far (looking to your "more by" ) you still end up building a similar style: build a fairly strange layout coaster (well that isnt our real problem) and then fill all the tiles around it with massive trees to make it feel like you have some interaction.
A good NEDesigns entry takes time. Some people spend months on a good area/screenshot and even then receive critics. Try to see what others are doing (architecture, realism, interactions) and try to see if you can learn/improve from that. This one feels like you spend an hour and had fun. No problem with that, but dump your screens on reddit/r/rct or elsewhere is my tip if your not willing to improve/learn (/harsh)
F0ndue Offline
Not even going to touch on the trees, but please, have another look at the layouts of Arrow Coasters, because besides the inversions this looks nothing like an Arrow. Also, widen the valleys inbetween your drops. For reference, this is a great example of a good way to shape an Arrow coaster, also some very good dense foliage.
Liampie Offline
That 'building' almost has as many windows as the screen has trees. Make use the roof to make a confederate flag
historyfreak92 Offline
Well this park is not in Texas it's located in Maine i will tell all my parks locations when im posting the download with the location there at!
savoytruffle98 Offline
Call me counterproductive but I actually like your chaotic spaghetti parks like Utopia Park more than these more spread out screens. They're kinda fascinating in a Jackson Pollock kinda way. I think if you took more time to try and make some really cool interactions and color schemes with a park like that, you might make an interesting abstract something-or-other.
Then again, my taste is terrible.
historyfreak92 Offline
even though not all my parks are spagetthi, & i have made a lot of interactions and a lot of colors before i think you'll like it! But not what you think!