Cool concept, but I think the splashdown length is a bit too short for the first drop. Also try to vary the trees a bit more because right now the trees look like a mess.
Why the use of the invisible lift? I'm guessing to get higher faster? maybe your not done yet..IDK.. I would suggest a different lift run at a different speed to do the same thing.
I used ^This^ to make it look like a piece of track was carrying the boat. I've never ridden a ride like this, so half of this is "Imagination" (i.e., guesswork), and the other half is just from seeing other parks on here. ¯\_(ツ)_/¯
I would.. But.. I'm so far in the landscaping I won't be able to change it without possibly destroying the ride!
Now that I can do!
Why the use of the invisible lift? I'm guessing to get higher faster? maybe your not done yet..IDK.. I would suggest a different lift run at a different speed to do the same thing.
I'm not saying I don't like it though.
Invisible lift is fine, but i needs some sort of trackitecture piece to illustrate a lift platform. I think the NCSO group park has one.
This just needs an extra level of stuff to make it more interesting than just water, trees and track.
AGREED
https://www.nedesign.../7132/lift4vtl/
I used ^This^ to make it look like a piece of track was carrying the boat. I've never ridden a ride like this, so half of this is "Imagination" (i.e., guesswork), and the other half is just from seeing other parks on here. ¯\_(ツ)_/¯