I don't like the 3 diagonal sections in a row. I feel like transitions from diagonal sections to diagonal sections look bad, especially with nothing else around them, and especially on woodies.
a) Consider the flow [aesthetically moreso: this can be applied to both realism and fantasy] of the coaster. You have parts of the coaster where it does not feel flowing at all, and the transitions are not smooth.
b) You aren't utilizing space well. What would all of the empty space be filled with?
that layout would be great with one improvement- after it drops over the lifthill, instead of turning, make it go up again immediately so it crosses over the station, comes down (ie airtime hill), then turns into those series of hills. or something along those lines
4 Comments
Comment System Offline
tigre53 Offline
Sick flow, can't wait to see this in some scenery
inthemanual Offline
I don't like the 3 diagonal sections in a row. I feel like transitions from diagonal sections to diagonal sections look bad, especially with nothing else around them, and especially on woodies.
Xeccah Offline
a) Consider the flow [aesthetically moreso: this can be applied to both realism and fantasy] of the coaster. You have parts of the coaster where it does not feel flowing at all, and the transitions are not smooth.
b) You aren't utilizing space well. What would all of the empty space be filled with?
Cocoa Offline
that layout would be great with one improvement- after it drops over the lifthill, instead of turning, make it go up again immediately so it crosses over the station, comes down (ie airtime hill), then turns into those series of hills. or something along those lines