the area where peeps wait to board the trains is open, the roof sits on poles above an open 'plaza' where they board. that's a common station design, and allows us to see details inside, as well as the purpose of the building (its not obvious here, other than the small glimpse in the door, that this is supposed to be a station). the way up to the station usually has ramps off to the side, which sometimes have rooves on them but not always.
im not saying this is the only way to design a station, but its a good starting point. look up examples of the theme you want to set, and then copy details and structure from them until you start to develop your own vision, which takes a lot of time and practice.
I tried basing it off of this station, then got a bit creative. And if I knew how to add screenshots on comments without a URL, I would show you it from different angles. Thanks for the constructive criticism, btw!
Listen to cocoa's adive overhere! This station looks like everything, but not like a station for a coaster. Constructing buildings in rct (and also mostly in RL) is all about purpose and stuff like that, so at first your building needs to be functional and this function should be shown.
The purpose of your building is "coaster station", but it looks more like a big senseless brown/grey block. You'll need some practise to improve, but just listen to criticism and be patient, and you'll surely get better!
What historyfreak92 has in abundance, you lack. And a queue. Put some more effort in your screens before posting them! Can't hurt to crop the screen too, getting rid of the all the game interface buttons no one wants to see and all the empty grass.
6 Comments
Comment System Offline
G Force Offline
Better for sure, but I'd suggest completing a full screenshot before posting something. Otherwise people will get tired of seeing them.
Keeper Offline
Ok. I just like to do that.
Cocoa Offline
^second what g said about not posting too much.
have a look at this model of big thunder's station at disneyland: http://2.bp.blogspot...stationarea.jpg
the area where peeps wait to board the trains is open, the roof sits on poles above an open 'plaza' where they board. that's a common station design, and allows us to see details inside, as well as the purpose of the building (its not obvious here, other than the small glimpse in the door, that this is supposed to be a station). the way up to the station usually has ramps off to the side, which sometimes have rooves on them but not always.
im not saying this is the only way to design a station, but its a good starting point. look up examples of the theme you want to set, and then copy details and structure from them until you start to develop your own vision, which takes a lot of time and practice.
Keeper Offline
I tried basing it off of this station, then got a bit creative. And if I knew how to add screenshots on comments without a URL, I would show you it from different angles. Thanks for the constructive criticism, btw!
RWE Offline
Listen to cocoa's adive overhere! This station looks like everything, but not like a station for a coaster. Constructing buildings in rct (and also mostly in RL) is all about purpose and stuff like that, so at first your building needs to be functional and this function should be shown.
The purpose of your building is "coaster station", but it looks more like a big senseless brown/grey block. You'll need some practise to improve, but just listen to criticism and be patient, and you'll surely get better!
Liampie Offline
What historyfreak92 has in abundance, you lack. And a queue. Put some more effort in your screens before posting them! Can't hurt to crop the screen too, getting rid of the all the game interface buttons no one wants to see and all the empty grass.
I like what you did with the paths.