Solid and creative. All I can say about it. Archy is special, the path could've been boring but you've avoided it with planters and broke it up with that red tarmac. I'm not sure however about those elements on the coaster, but i'm no expert. Someone else has to judge about that. Also not really a fan of the foliage. Maybe another colour for the palm tree?
BTW, LOVE the Snickers sign! Now i have to find a way to use that tag somewhere!
I think the overall plan works great! What i notice the most is a seamless transition (so to speak) between different areas in the screen. let me think.. ok! NOTHING in the screen, overpowers anything else of the screen... LOL.. Everything comes and goes yet none stands out more than the other.. cool man.
Very cool. I like how you've executed the hulk element. I think the archy could be stronger - the octagonal hut seems a bit uninspired and the bigger building has a confusing form/proportions.
Of course I love this concept and your take on it Faas. There's always some fresh ideas in your screens, even though the space theme has been done before. Perhaps that's what accounts for the odd first inversion for the coaster, I could take it or leave it. You've employed the pink/red LOTR mountains quite well, the green sludge on the water looks great, even just how you've done some fun things with the paths. Great stuff, looking forward to more!
I like the first inversion and the little flat ride on the left corner. For me the problem here is the black paths, they are maybe a bit too bright and the contrast is weird with the rest of the area. They also feel a bit empty.
It would be perfect in my opinion if you change the paths with something darker or even another colour, I don't know.
- The launched B&M sitdown: Olympos Mons.
- Our Moonorail, which can be seen in every screen of this project.
- The station of Rover Racers, a go kart ride.
- Part of Phobos&Deimos, a custom flat ride.
6 Comments
Comment System Offline
Jappy Offline
Solid and creative. All I can say about it. Archy is special, the path could've been boring but you've avoided it with planters and broke it up with that red tarmac. I'm not sure however about those elements on the coaster, but i'm no expert. Someone else has to judge about that. Also not really a fan of the foliage. Maybe another colour for the palm tree?
BTW, LOVE the Snickers sign! Now i have to find a way to use that tag somewhere!
][ntamin22 Offline
SpiffyJack Offline
I think the overall plan works great! What i notice the most is a seamless transition (so to speak) between different areas in the screen. let me think.. ok! NOTHING in the screen, overpowers anything else of the screen... LOL.. Everything comes and goes yet none stands out more than the other.. cool man.
alex Offline
Very cool. I like how you've executed the hulk element. I think the archy could be stronger - the octagonal hut seems a bit uninspired and the bigger building has a confusing form/proportions.
bigshootergill Offline
Of course I love this concept and your take on it Faas. There's always some fresh ideas in your screens, even though the space theme has been done before. Perhaps that's what accounts for the odd first inversion for the coaster, I could take it or leave it. You've employed the pink/red LOTR mountains quite well, the green sludge on the water looks great, even just how you've done some fun things with the paths. Great stuff, looking forward to more!
Julow Offline
I like the first inversion and the little flat ride on the left corner. For me the problem here is the black paths, they are maybe a bit too bright and the contrast is weird with the rest of the area. They also feel a bit empty.
It would be perfect in my opinion if you change the paths with something darker or even another colour, I don't know.