I can see some efforts to place trees in groups and have a selection of 4-5 tree types, so thats a good starting point. I'd try some lighter colours like in the birch tree or the european larch. Also build a bit cleaner next to paths (less weed) and messier far away (grass/dirt-texture). Also have a look at this http://www.nedesigns...cape-tutorials/
Honestly the best way to learn foliage is to copy someone else's work and then eventually start being a little more daring and creative as you get comfortable with it.
I'd suggest picking a random realistic Spotlight park and copying their tree selection, methods of clumping them together and underbrush selection and choices until you get the hang of it.
I agree with Coaster Bill, that's probably the best way for you to improve it. I wasn't clearly a fan of the bridge you showed last time but I see some potential.
Thanks guys, I really appreciate the thoughtful feedback, from what I've seen it's what makes this community so good.
I really like the subtractive space idea and im gonna tinker around with that, as far as copying work, is there any players who are reknown for their foliage skills?
I really like the subtractive space idea and im gonna tinker around with that, as far as copying work, is there any players who are reknown for their foliage skills?
G_Force, Liampie, Louis!, Gee-Whizz, ][ntamin, and Jappy are good places to start
Final product- pretty happy with how it turned out, thanks again for all the help.
I'm having trouble getting the black tile object into my save file. I tried moving the .dat of the black tile into my openRCT folder but it didn't show up in game. Am I doing something wrong?
I can see some efforts to place trees in groups and have a selection of 4-5 tree types, so thats a good starting point. I'd try some lighter colours like in the birch tree or the european larch. Also build a bit cleaner next to paths (less weed) and messier far away (grass/dirt-texture). Also have a look at this http://www.nedesigns...cape-tutorials/
Honestly the best way to learn foliage is to copy someone else's work and then eventually start being a little more daring and creative as you get comfortable with it.
I'd suggest picking a random realistic Spotlight park and copying their tree selection, methods of clumping them together and underbrush selection and choices until you get the hang of it.
I agree with Coaster Bill, that's probably the best way for you to improve it. I wasn't clearly a fan of the bridge you showed last time but I see some potential.
Thanks guys, I really appreciate the thoughtful feedback, from what I've seen it's what makes this community so good.
I really like the subtractive space idea and im gonna tinker around with that, as far as copying work, is there any players who are reknown for their foliage skills?
Alright here's where I got, probably gonna black space the outside and get this submitted soon d (o o) b
That's actually quite a nice area, even though it's very simple and crude. For foliage, I recommend looking at
http://www.nedesigns...rld-of-wonders/
http://www.nedesigns...ark/749/fenrir/
http://www.nedesigns...ber/44118/dimi/
http://www.nedesigns...ollanderpython/
http://www.nedesigns...-national-park/
http://www.nedesigns...958/goetheburg/
http://www.nedesigns...bedafse-bergen/
Final product- pretty happy with how it turned out, thanks again for all the help.
I'm having trouble getting the black tile object into my save file. I tried moving the .dat of the black tile into my openRCT folder but it didn't show up in game. Am I doing something wrong?
Are you using the object selector in game? It should probably appear in your miscellaneous folder on the far right.
Here is a screencap of my OpenRct2 folder and in game scenery menu. No miscellanous tab on the far right
gotcha. thanks a bunch
When I submit, how much of the background should I black out? I started this park on build your own six flags so there's a ton of empty space
I'd say cut it off early at the low part of the last line of trees.