Make circular windows (inverted single rail coaster) and then sink geometry spheres as glass.
I like this screen, it's messy but more experimental and daring in composition. Just make sure you don't sacrifice landscaping among all the buildings. The martian and rust tiles aren't really good imo... they look like a weird mix of landscaping and structure that doesn't really add anything.
The most mantis-esque screen since mantis? Keep refining and experimenting! First thing you might want to change is how the coaster comes out of that building. The tunnel is just exactly in the wrong spot. One tile to the right, centered, would benefit the whole area. Also don't underestimate the power of queue lines. Don't squeeze them in corners, make them interesting as if it were an adventure ride. And for a big ride like this, the queue entrance should stand out a lot.
Opinions on what to do with the large white building in the center are welcome.
Make circular windows (inverted single rail coaster) and then sink geometry spheres as glass.
I like this screen, it's messy but more experimental and daring in composition. Just make sure you don't sacrifice landscaping among all the buildings. The martian and rust tiles aren't really good imo... they look like a weird mix of landscaping and structure that doesn't really add anything.
The most mantis-esque screen since mantis? Keep refining and experimenting! First thing you might want to change is how the coaster comes out of that building. The tunnel is just exactly in the wrong spot. One tile to the right, centered, would benefit the whole area. Also don't underestimate the power of queue lines. Don't squeeze them in corners, make them interesting as if it were an adventure ride. And for a big ride like this, the queue entrance should stand out a lot.
I like the colors in this screen.
Wish I had seen these replies earlier, I just submitted the finished product
Oh well, I'll take them into account in the future