Screenshot / Tried myself on a Rail bridge

14 Comments

  • Comment System%s's Photo
    comment below
  • imlegos%s's Photo

    Choo Choo.

  • trav%s's Photo

    Hey, this is pretty good! I really like the bridges.

  • Angroc%s's Photo

    I love your landscaping.

  • ][ntamin22%s's Photo

    very scenic.  The bridges are maybe overbuilt, but it kind of works.

  • mintliqueur%s's Photo

    I agree with ][ that the bridge looks a tad overbuilt, like too heavy and complex, but the landscape is spectacular. Nicely drawn railway line too! If you just clear up the supports on the right part of the bridge a little bit this will look even better.

  • Louis!%s's Photo

    gorgeous. someone nominate this for best screen of march

  • Version1%s's Photo

    What exactly is the point of the bridge on the lower left side?

  • RWE%s's Photo

    Looks amazing, i love it!

  • Royr%s's Photo

    What exactly is the point of the bridge on the lower left side?

     Dont you see the rails of the Miniature Raiload? :D

  • Royr%s's Photo


    I agree with ][ that the bridge looks a tad overbuilt, like too heavy and complex, but the landscape is spectacular. Nicely drawn railway line too! If you just clear up the supports on the right part of the bridge a little bit this will look even better.

    I get what you mean but i think it fits well as it is, nevertheless ill check out how it would look with more modestly supports.
  • imlegos%s's Photo

    I'm gonna guess that they're asking why the left bridge exists; I'd say it's due to the waterfall, making it dangerous for the railway to just go straight on thru the mountain, and also scenic views.

    (Side note, but why exactly is the railway so hihg up?)

  • artist%s's Photo

    This is really nice. The design of both bridges is very cool and, looking over your previous screens, your style reminds me a lot of an early Metropole. You probably don’t know who that is but he was a very creative parkmaker so it’s a good thing.

     

    However, two suggestions:

     

    First and least important is colour palette. You need to work on your colours a lot but this will come the more you build. For this alpine area your colouring is a little too cold and detracts from the overall aesthetic you’re going for. My suggestion would be to think of the European Alps and how there is a perfect balance between the warmth of the architecture/villages and the coldness of the mountain environment.

     

    Second, and most important, is the style. There seems to be a tension in your style between solid realism and, like here with the bridges and landscape, a more imaginative, free form of style. The delicate balance between these two styles is what people on here call “semi-realism” (or what I prefer to call “imaginative realism”). The style or “school of parkmaking” can be understood as a desire to pay respect to the real life theme parks we all love and also a desire to create worlds that defy the restrictions of reality. But achieving this balance is difficult and in your screenshots I see tension and this needs to be resolved otherwise you run the risk of creating an area that is not coherent.

     

    My advice would be to pursue the style of imaginative realism more. Let go of realism a little bit and start to create areas/worlds that you’d love to visit. There seems to be a realism trend here at NE at the moment and that’s fine but imaginative realism never reached its full potential of expression and there is so much room for innovation and pushing things forward in that style. My work with imaginative realism was pretty half-assed and derivative but I like to think if I had kept at it I would have tried to push the style forward in innovative ways. The best parkmakers at NE are the innovators (think Fatha’, RRP, cBass, Toon, Titan, Natelox, Mantis).

     

    So I say give in and get a little more creative. Realism has its limits and perhaps we’ve seen almost everything realism has to offer in rct. I mean, by nature, realism is already a style confined by its own limitations.

     

    Sorry for the lengthy, nonsensical reply. You have potential so keep building! 

  • mintliqueur%s's Photo

    Not at all nonsensical, artist, quite the contrary! Very eloquent and sound advice. 

  • Royr%s's Photo


    This is really nice. The design of both bridges is very cool and, looking over your previous screens, your style reminds me a lot of an early Metropole. You probably don’t know who that is but he was a very creative parkmaker so it’s a good thing.

     

    However, two suggestions:

     

    First and least important is colour palette. You need to work on your colours a lot but this will come the more you build. For this alpine area your colouring is a little too cold and detracts from the overall aesthetic you’re going for. My suggestion would be to think of the European Alps and how there is a perfect balance between the warmth of the architecture/villages and the coldness of the mountain environment.

     

    Second, and most important, is the style. There seems to be a tension in your style between solid realism and, like here with the bridges and landscape, a more imaginative, free form of style. The delicate balance between these two styles is what people on here call “semi-realism” (or what I prefer to call “imaginative realism”). The style or “school of parkmaking” can be understood as a desire to pay respect to the real life theme parks we all love and also a desire to create worlds that defy the restrictions of reality. But achieving this balance is difficult and in your screenshots I see tension and this needs to be resolved otherwise you run the risk of creating an area that is not coherent.

     

    My advice would be to pursue the style of imaginative realism more. Let go of realism a little bit and start to create areas/worlds that you’d love to visit. There seems to be a realism trend here at NE at the moment and that’s fine but imaginative realism never reached its full potential of expression and there is so much room for innovation and pushing things forward in that style. My work with imaginative realism was pretty half-assed and derivative but I like to think if I had kept at it I would have tried to push the style forward in innovative ways. The best parkmakers at NE are the innovators (think Fatha’, RRP, cBass, Toon, Titan, Natelox, Mantis).

     

    So I say give in and get a little more creative. Realism has its limits and perhaps we’ve seen almost everything realism has to offer in rct. I mean, by nature, realism is already a style confined by its own limitations.

     

    Sorry for the lengthy, nonsensical reply. You have potential so keep building! 

     First of all thanks for this very informative and constructive annotation. Im really impressed by how you analyzed my style and linked it to other parkmakers to give me more of a sight where i could be if i learn to express my own kind of imagniative realism to my Parks.

     

    Im still really new to this Platform and even the Parkmaking with CS. ~1 Year ago i startet playing with using InGamescenery, i really got in to it. So i startet to try out custom scenery, first i was very frustrated because i realised that the ingamescenery was just like the tip of the iceberg and i needed to learn everything new. Afterwards i somehow found this site, motivation comes back and i start trying out new things. 

    Some months of trial and error later i started Kaiser Garden, my current Project and second Park im using CS(The first one is a minimap im waiting to be released on here).

    I had no rulebook or anything planned for this Park. The only thing i at least tried was to build more "realistic" than in my last Park. 

    I think i really improved through the Map, its really obvious once you see the hole map. After some work done i turned down most of the realsim i tried to achieve and started to create things out of my imagination without strict rules. That plus the lack of experience in colouring is why this Park is not coherent. 

     

    I will definitely try to follow your advice in this Park and my next project, in mind that it will probably take some time for me to really understand the colourgame and finding a way to define a imaginative-realism balanced with my style.

     

    Im sorry for any misspelling

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