This is well on the way to being really solid work. I think there's some fighting between all the colors - I can tell you tried to keep to a limited palette for the whole area, but each individual building still has a few too many colors going on. I'm not sure the diagonal dirt path sections are adding anything, and the brown trees are a little odd.
Hands down your best work yet! Adding more details to the area will also elevate this screen. For example, the carousel needs to be spruced up more. I like where you're heading in this game!
I also think that this is your best work. The paths work fine for me, maybe adding more details around the caroussel and making the queue less squary would help since it's the center of the area. I also agree about the fighting between the colors, some are too bright imo, like the grey roofs, but it's not really bothering.
Long story short, the whole area is great and I'm happy to see the custom supports on the junior coaster, it looks fantastic.
I still hate the foliage, the architecture is not bad though actually, maybe a bit too much random objects overall. But you're definitely showing some potential there.
You're starting to get the whole composition part (AKA the hard part) so from here it's just being more conscious of your building choices. Lock lips with cohesion, go look at any liam work and emulate how he's able to bind structures together into a whole area. You dont need to do it through roof color either, though that's the easiest way. Some of the forms are really questionable too, like the corner and left building in comparison to the rest.
Picking a color scheme and not deviating too hard from it, and keeping buildings under a certain "style" and theme fits will take this pretty far. Hopefully this is a help to you.
Like I said yesterday at the screenshot of the backstage area, here is a screenshot of the mine area. I made this in a collab with Spinose (he has no account on NE). Made in TP of course.
12 Comments
Comment System Offline
][ntamin22 Offline
This is well on the way to being really solid work. I think there's some fighting between all the colors - I can tell you tried to keep to a limited palette for the whole area, but each individual building still has a few too many colors going on. I'm not sure the diagonal dirt path sections are adding anything, and the brown trees are a little odd.
Impulse Fan Offline
I like this area a lot. There's a lot of things to look at.
The path, however, feels a bit empty-ish. But the rest is pretty nice.
bigshootergill Offline
Hands down your best work yet! Adding more details to the area will also elevate this screen. For example, the carousel needs to be spruced up more. I like where you're heading in this game!
Julow Offline
I also think that this is your best work. The paths work fine for me, maybe adding more details around the caroussel and making the queue less squary would help since it's the center of the area. I also agree about the fighting between the colors, some are too bright imo, like the grey roofs, but it's not really bothering.
Long story short, the whole area is great and I'm happy to see the custom supports on the junior coaster, it looks fantastic.
Keep up the good work!
MK98 Offline
Thanks for the comments, but what details could I add? I already have shop stuff, planters, a terrace and a signpost. I can't think of more.
And what color should the roofs be? Brown or green would be too much of the same color, so maybe black?
Julow Offline
Yeah I was thinking about black roofs too. For the carousel, I would go for something custom with a roof and shit.
I would have liked to join the server but I'm at work right now. XD
MK98 Offline
Yep, when I got time I'll give it a chance, or Spinose maybe. I'm neither on the server.
RWE Offline
I still hate the foliage, the architecture is not bad though actually, maybe a bit too much random objects overall. But you're definitely showing some potential there.
Xeccah Offline
You're starting to get the whole composition part (AKA the hard part) so from here it's just being more conscious of your building choices. Lock lips with cohesion, go look at any liam work and emulate how he's able to bind structures together into a whole area. You dont need to do it through roof color either, though that's the easiest way. Some of the forms are really questionable too, like the corner and left building in comparison to the rest.
Picking a color scheme and not deviating too hard from it, and keeping buildings under a certain "style" and theme fits will take this pretty far. Hopefully this is a help to you.
imlegos Offline
. . . Where's my notebook when I need it. . .
MK98 Offline
Thanks for the tips.
Poke Offline
I really like those brown trees. Very atmospheric!