Since I'm defending Norwegian Loops on Arrow coasters, I can make an effort imagining B&M doing flat tracks like that. They didn't make something like that IRL and they will probably never do but we can't say that it's not realistic.
In my opinion I don't believe about Yeti's living in grassy hillsides either but it could still be possible to have a cheap yeti animatronic or something like that if the park is Six Flags inspired or not into scenery.
To sum up, for me this screenshot looks great and I would like to see more.
(hope you understand, english is not my native language)
Since I'm defending Norwegian Loops on Arrow coasters, I can make an effort imagining B&M doing flat tracks like that. They didn't make something like that IRL and they will probably never do but we can't say that it's not realistic.
In this case, it's not about realism, it's about flow. That amount of flat track makes the coaster really ugly for me, and that's what kills the screen.
In this case, it's not about realism, it's about flow. That amount of flat track makes the coaster really ugly for me, and that's what kills the screen.
In my opinion, sometimes, ugly things like this really brings personality to whole coaster/area. But I understand that it's hard to like it since I'm the kind of person who likes experimental/controversed things.
I agree with you Julow, but that doesn't mean any ugliness is good, especially when it's unintentional ugliness. In this case it doesn't seem too deliberate. It doesn't serve a purpose and it doesn't look good.
I actually don't mind flat track on a coaster like this if it's meant to realistically space out inversions. Our whole coaster-aesthetics conventions guide is kind of dumb whenever you have people at the top of the game breaking it (geewhzz?).
Arguing with constructive criticism is the best way to not improve. Especially when it's from skilled players like Liam. GJ
This.... is actually a crock of shit. What you should do instead is to half-listen to screenshot comments. If you agree with them, do the change that they say to do. If you don't, then don't. That's not me saying that either, I'm actually quoting Louis.
I completely agree about compromising between the original idea, and the advice being offered. However, the response Nic made came across quite harsh and rude, hence my comment. I didn't mean to always agree with everything they say 100% of the time, I just meant don't completely disregard what they're saying. Sorry, should have been more clear on that.
The tunnel looks quite odd, I suggest you make it an actual building instead of a mound of land.
Its supposed to be a cave of a yeti.
Looks good! Might need some land texture variation under the track, possibly some brown sand, but its a step in the right direction.
Maybe try and make the tunnel look a bit more rough around the edges then? Throw in some snow or rock work?
The amount of flat track is completely absurd.
Have you seen Superman the ride?
Yetis live in the snowy Himalayas, not on grassy hillsides
I agree with Liam; there's way too much flat track in this case for my tastes.
Raptor has flat track track before the cobra roll. Its not enough to make it bad IMO
Arguing with constructive criticism is the best way to not improve. Especially when it's from skilled players like Liam. GJ
The issue isn't just flat track, it's too much flat track.
Since I'm defending Norwegian Loops on Arrow coasters, I can make an effort imagining B&M doing flat tracks like that. They didn't make something like that IRL and they will probably never do but we can't say that it's not realistic.
In my opinion I don't believe about Yeti's living in grassy hillsides either but it could still be possible to have a cheap yeti animatronic or something like that if the park is Six Flags inspired or not into scenery.
To sum up, for me this screenshot looks great and I would like to see more.
(hope you understand, english is not my native language)
The cobra roll looks majestic!
In my opinion, sometimes, ugly things like this really brings personality to whole coaster/area. But I understand that it's hard to like it since I'm the kind of person who likes experimental/controversed things.
I agree with you Julow, but that doesn't mean any ugliness is good, especially when it's unintentional ugliness. In this case it doesn't seem too deliberate. It doesn't serve a purpose and it doesn't look good.
Lastly,
Foliage is much too repitive, the tunnel looks weird, otherwise not much to comment on there.
I actually don't mind flat track on a coaster like this if it's meant to realistically space out inversions. Our whole coaster-aesthetics conventions guide is kind of dumb whenever you have people at the top of the game breaking it (geewhzz?).
This.... is actually a crock of shit. What you should do instead is to half-listen to screenshot comments. If you agree with them, do the change that they say to do. If you don't, then don't. That's not me saying that either, I'm actually quoting Louis.
I completely agree about compromising between the original idea, and the advice being offered. However, the response Nic made came across quite harsh and rude, hence my comment. I didn't mean to always agree with everything they say 100% of the time, I just meant don't completely disregard what they're saying. Sorry, should have been more clear on that.