I like the terrain interaction. Interesting choice on the looping trains. Seems like more of a Schwarzkopf without loops. You may want to consider making the transfer track more traditional if you're going for the giga coaster aesthetic (an actual moving track piece instead of switches; you have the room to do it).
Too many roof types, you have 4 different textures in this single screen. Perhaps narrow it down to two, it would probably look a lot more cohesive. The rest is quite nice.
Too many roof types, you have 4 different textures in this single screen. Perhaps narrow it down to two, it would probably look a lot more cohesive. The rest is quite nice.
Same for fences; I see at least 10 different fence colors and types.
I like your ambition. I echo the comments above regarding the roof and fence types, and I think it applies to most of the screen actually. It seems that each time you start something new (a patch of foliage, part of a building, a seperate rock formation) you ask yourself the question "what materials and colours should I use for this?". Instead, establish the style before at the beginning and leave only little room for deviation. You need a rulebook. The results will be much more cohesive and therefore aesthetically pleasing.
I like your ambition. I echo the comments above regarding the roof and fence types, and I think it applies to most of the screen actually. It seems that each time you start something new (a patch of foliage, part of a building, a seperate rock formation) you ask yourself the question "what materials and colours should I use for this?". Instead, establish the style before at the beginning and leave only little room for deviation. You need a rulebook. The results will be much more cohesive and therefore aesthetically pleasing.
I usually dont build after a rulebook, but i think this would be an interesting way to organize a park in a aesthetic way. I will totally try this out but not in this park, im to far in this project. if i'd change my "style" or way to build now it would probably look odd, like someone else build it, if you get me there^^ But thanks for your opinion!
The foliage/landscaping work looks really interesting, maybe a bit too unorganized. Architecture is also really solid.
You definitely have a lot of potential and talent. Looking forward to see more!
I like the terrain interaction. Interesting choice on the looping trains. Seems like more of a Schwarzkopf without loops. You may want to consider making the transfer track more traditional if you're going for the giga coaster aesthetic (an actual moving track piece instead of switches; you have the room to do it).
Too many roof types, you have 4 different textures in this single screen. Perhaps narrow it down to two, it would probably look a lot more cohesive. The rest is quite nice.
Same for fences; I see at least 10 different fence colors and types.
I like your ambition. I echo the comments above regarding the roof and fence types, and I think it applies to most of the screen actually. It seems that each time you start something new (a patch of foliage, part of a building, a seperate rock formation) you ask yourself the question "what materials and colours should I use for this?". Instead, establish the style before at the beginning and leave only little room for deviation. You need a rulebook. The results will be much more cohesive and therefore aesthetically pleasing.
I will defenitely try those id's out! Thank you both for your criticism
Other angle
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I usually dont build after a rulebook, but i think this would be an interesting way to organize a park in a aesthetic way. I will totally try this out but not in this park, im to far in this project. if i'd change my "style" or way to build now it would probably look odd, like someone else build it, if you get me there^^ But thanks for your opinion!