And it might very possibly not work with the rest of the park, could become two parks a kitsch nightmare for design criminals like myself and one that works better, perhaps also while real wooden coasters do sometimes use white supports I'm thinking maybe they don't work too well in RCT, they look a bit messy in places.
The colors are horrendous sorry. Also the layout it's very poor in my opinion. If I were you I'd take a more realistic approach when it comes to the layout. I'd get rid of the helix into the loop and the overall height of the coaster is far too high.
The colors are horrendous sorry. Also the layout it's very poor in my opinion. If I were you I'd take a more realistic approach when it comes to the layout. I'd get rid of the helix into the loop and the overall height of the coaster is far too high.
It was inspired by these which is where the much-disliked RWB came in to it:
Do you think it needs a bit more red/white/blue, or maybe another coaster?
Joking aside I often use multiple lift hills on rides and this commits that crime, again it's a mixed feeling for me as it ups ride capacities and profits so it's useful purely in game play terms, and sometimes rides you couldn't otherwise make, realism wise I guess it's a bad call, you may be able to do more with the ride but real ones mostly/always don't go there. Thoughts?
I'm not sure the height's such an issue though- it's around that of the actual G.A.S.M., 105ft/ similar highest drop, although the original doesn't keep climbing back to height (the multiple lift hill thing) or have the helix/loop combo.
I think a woodie could possibly have that combo with the right clearances although it would be difficult to execute, with how these two implement their elements
it might not be too extreme or too outside the realms of possibility so I still like having the combo on it game-wise (it looks reasonable when the train circuits the elements) as you can only work with what's there unless you're skilled enough to make new elements so there's a lot of compromise
I think as RCT is a game and meant to be fun sometimes we should allow it some freedom to be fun, yes realism's often important, especially here but I am a bit tired of the 'a real coaster couldn't / wouldn't do that' which has greeted some rides in or designed in various games that are good to me game-wise regardless of their realism, Thrillville's being the least so (and of course that's a rubbish game for designing parks, which doesn't stop it being fun to play for something frivolous) though I'm more open to 'that wouldn't be in a real ride' here as NE for me is about learning the serious stuff so I can match the skills on here and move away from the limitations of the core game and of just playing it. I guess I'll move to two play styles, the old game play/ fun one and a more serious design-minded one.
To be honest, this looks bloody awful. Sorry
We all have our moments - good to have company under 'atrocious work' (that tag's almost laying down a gauntlet...) http://www.nedesigns...ost-properties/
Apologies for any clarity issues, it's just after a night shift at work. Maybe that explains a lot too- frying my brain perhaps.
Your explanation confuses me even more. You excuse the look of the screen because it's not realism and it's about having fun. Yet, you then supply links to coasters and talk about realism.
We don't really care whether things are realistic or not here, we care whether it is pleasing to the eye, this isn't.
We love getting new members from reddit or wherever, but there is a level of quality here that we aim for, and it doesn't even look like you've attempted to build anything of quality, so there isn't even any feedback people can give you.
8 Comments
Comment System Offline
Liampie Offline
Sunscreemer Offline
And it might very possibly not work with the rest of the park, could become two parks a kitsch nightmare for design criminals like myself and one that works better, perhaps also while real wooden coasters do sometimes use white supports I'm thinking maybe they don't work too well in RCT, they look a bit messy in places.
Bubbsy41 Offline
Coasterbill Offline
SG
spacek531 Offline
These would be better on /r/rct or the /vr/ct thread.
bigshootergill Offline
Someone is pro at clicking the "Build Track" button!
Sunscreemer Offline
It was inspired by these which is where the much-disliked RWB came in to it:
http://www.google.co...s Over Georgia)
https://en.wikipedia...s_Over_Georgia)
https://en.wikipedia.org/wiki/Great_American_Scream_Machine_(Six_Flags_Great_Adventure) which I stuck in the middle just to add a bit more chaos, for some reason it seemed to fit, but then you now know how my mind works. Hence the ideas running off with the circus a bit.
Do you think it needs a bit more red/white/blue, or maybe another coaster?
Joking aside I often use multiple lift hills on rides and this commits that crime, again it's a mixed feeling for me as it ups ride capacities and profits so it's useful purely in game play terms, and sometimes rides you couldn't otherwise make, realism wise I guess it's a bad call, you may be able to do more with the ride but real ones mostly/always don't go there. Thoughts?
I'm not sure the height's such an issue though- it's around that of the actual G.A.S.M., 105ft/ similar highest drop, although the original doesn't keep climbing back to height (the multiple lift hill thing) or have the helix/loop combo.
I think a woodie could possibly have that combo with the right clearances although it would be difficult to execute, with how these two implement their elements
http://www.silverdol...ides/Outlaw-Run
https://www.mtolympu...rollercoaster/#
it might not be too extreme or too outside the realms of possibility so I still like having the combo on it game-wise (it looks reasonable when the train circuits the elements) as you can only work with what's there unless you're skilled enough to make new elements so there's a lot of compromise
I think as RCT is a game and meant to be fun sometimes we should allow it some freedom to be fun, yes realism's often important, especially here but I am a bit tired of the 'a real coaster couldn't / wouldn't do that' which has greeted some rides in or designed in various games that are good to me game-wise regardless of their realism, Thrillville's being the least so (and of course that's a rubbish game for designing parks, which doesn't stop it being fun to play for something frivolous) though I'm more open to 'that wouldn't be in a real ride' here as NE for me is about learning the serious stuff so I can match the skills on here and move away from the limitations of the core game and of just playing it. I guess I'll move to two play styles, the old game play/ fun one and a more serious design-minded one.
We all have our moments - good to have company under 'atrocious work' (that tag's almost laying down a gauntlet...) http://www.nedesigns...ost-properties/
Apologies for any clarity issues, it's just after a night shift at work. Maybe that explains a lot too- frying my brain perhaps.
Louis! Offline
Your explanation confuses me even more. You excuse the look of the screen because it's not realism and it's about having fun. Yet, you then supply links to coasters and talk about realism.
We don't really care whether things are realistic or not here, we care whether it is pleasing to the eye, this isn't.
We love getting new members from reddit or wherever, but there is a level of quality here that we aim for, and it doesn't even look like you've attempted to build anything of quality, so there isn't even any feedback people can give you.