Wow, I really like this. You've done a great job with the lush greenery and the scenery, the architecture is pleasing and the interactions with the log flume / Dynamite Blaster is pretty sweet. The only thing I don't like is the stark contrast outside the borders with the park boundaries.
It looks really, really nice, my only complaint would be, like solunas, that maybe you went a bit overboard with the foliage... The contrast between the park and the desert outside is too sharp. Very nice work though, I'd love to see the rest of it!
I love the ample room between the park and the map edge, the NCSO, and the NE-quality build. The one thing that is a little jarring is how quick the lush park changes to desert. If there was maybe 2-3 tiles around the park as a transition, my heart would melt at how perfect it is. Maybe I am asking too much, but I do not know. I think it deserves a place in the title sequence, and I think it will fill the role even better with the transition.
The transition wouldn't take more than about 30mins to be honest, the lush area is supposed to represent an oasis anyway so I've already done transitions in other areas - would be happy to get something to you (how soon would you need it by?)
The OpenRCT2 team is waiting for the expanded Tile Inspector to be finished and tested before releasing 0.0.5 (MOM anyone?), which is the time I would need the park by. According to the conversation on the feature's Github page, the feature will be ready for testing tomorrow. I think they want to wrap things up by Friday evening, GMT, so, Thursday evening at the latest. Thanks for doing this!
10 Comments
Comment System Offline
soluna Fan Offline
Wow, I really like this. You've done a great job with the lush greenery and the scenery, the architecture is pleasing and the interactions with the log flume / Dynamite Blaster is pretty sweet. The only thing I don't like is the stark contrast outside the borders with the park boundaries.
G Force Fan Offline
Love it. Actually though it was LL for a second.
mintliqueur Offline
It looks really, really nice, my only complaint would be, like solunas, that maybe you went a bit overboard with the foliage... The contrast between the park and the desert outside is too sharp. Very nice work though, I'd love to see the rest of it!
posix Offline
Nice and lush. This tree combo never gets old. Been a while, too.
spacek531 Fan Offline
Stoksy Offline
I submitted it to the database, and would be happy to send it to you if you'd like
spacek531 Fan Offline
I love the ample room between the park and the map edge, the NCSO, and the NE-quality build. The one thing that is a little jarring is how quick the lush park changes to desert. If there was maybe 2-3 tiles around the park as a transition, my heart would melt at how perfect it is. Maybe I am asking too much, but I do not know. I think it deserves a place in the title sequence, and I think it will fill the role even better with the transition.
Stoksy Offline
The transition wouldn't take more than about 30mins to be honest, the lush area is supposed to represent an oasis anyway so I've already done transitions in other areas - would be happy to get something to you (how soon would you need it by?)
spacek531 Fan Offline
The OpenRCT2 team is waiting for the expanded Tile Inspector to be finished and tested before releasing 0.0.5 (MOM anyone?), which is the time I would need the park by. According to the conversation on the feature's Github page, the feature will be ready for testing tomorrow. I think they want to wrap things up by Friday evening, GMT, so, Thursday evening at the latest. Thanks for doing this!
Stoksy Offline
For those interested: http://www.nedesigns...dynamite-dunes/