It's a little odd. I think you can get a little more creative with some banking to emulate the dives of the real deal. Biggest issue how short it looks after the flat launch - and the launch itself is small. Then it ends parallel and right against the station? Looks off to me, and a bit too spread out in general, except for the brake run.
blitz coasters are especially difficult to make. let me give you a few tips from making the only successful blitz coaster i've made- windjammer.
you want elements (or at least part of the ride) on both sides of the line created by the lift hill/launch. it doesn't need a perfectly 50/50, but it would certainly would make things feel more balanced. you're doing too much with one layout. simplify and determine what elements- exactly- you want. don't orient all of your elements the same way.
I'd make it turn left out of the launch instead of right. This will help make the layout feel a bit less compact and more believable.
It also seems like you have a lot of turns and very few hills. Remember, Maverick has some great airtime! So don't get lost in creating helixes and try an include some hills in there as well.
5 Comments
Comment System Offline
Mattk48 Offline
Normally Id say "Nice, man." but theres no flow here
dr dirt Offline
Xeccah Offline
you want elements (or at least part of the ride) on both sides of the line created by the lift hill/launch. it doesn't need a perfectly 50/50, but it would certainly would make things feel more balanced.
you're doing too much with one layout. simplify and determine what elements- exactly- you want.
don't orient all of your elements the same way.
G Force Offline
I'd make it turn left out of the launch instead of right. This will help make the layout feel a bit less compact and more believable.
It also seems like you have a lot of turns and very few hills. Remember, Maverick has some great airtime! So don't get lost in creating helixes and try an include some hills in there as well.
Austin55 Offline