Screenshot / Yokum Creek Park
- 12-September 16
- Yokum Creek Park
- 3 of 11
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- Comments 5
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Description
Part of the central themed area of the park. As you can see, not much of the original Six Flags Over Texas survived. These buildings house a small childrens darkride, a carousel ride, a theater and a 360° movie theater and of course some shops and restaurants. I do admit the streets turned out to be a bit too narrow, giving the area a crowded feel. Not sure if I'll be able to do anything about that. All in all, I'm quite satisfied with how it turned out.
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5 Comments
Comment System Offline
Poke Offline
It's a tad claustrophobic. Your architecture is also pretty muddled and unclear. But still very excited for more.
G Force Offline
Not quite as good as your other screens, texture wise this is a bit of a mess and all the roofs make it feel a bit convoluted.
Perhaps try and simplify either the roof textures or the path texture, just a bit of an overload right now.
soluna Offline
I think the lamp object needs to go. it stands out too much (in a bad way) against the ncso backdrop. Also, the scale and height of the buildings is a tad too large for the width of the paths you're going for right now.
mintliqueur Fan Offline
Wow, it's like 2003 all over again! (That's a compliment!) I've got to say I've always liked that lamp object. Scale-wise it fits very well here, with the full-tile-based architecture. I'm quite impressed by the amount of variety in form and texture you've managed to achieve with practically no custom scenery besides that lamp and seemingly not even hacking for more structural/textural possibilities. Well done! Even back in the day, before the onslaught of the hyper-detailed cso-based architecture, a mainstreet rarely looked this good, this vibrant.
I especially like the use of the red path and that facade with the Egyptian statues just to the left of it. Simply brilliant. And very inspiring!
nin Offline