it almost seems that the stations are detail or texture for the sake of it. i feel that i really have to dig deep into my imagination to interpret what they may or may not be. at the time it did look pretty because it was a nice way to break up the plain wall/land textures that were so ubiquitous, but it just doesn't stand the test of time.
Agreed. I've always thought this was churned out for the contest; Commandante is a much better entry to highlight how Nate's buildings could gel into a real, convincing whole.
Commandante is probably his highest quality work post his Disney parks phase. Some of Quest is at a similar level, but doesn't quite match the level of Commandante with the landscaping, jaggedness and height change in the buildings. Perhaps would have if it was finished though...
It's pretty but its so goddamn repititve.
i agree with Poke actually. I don't mind the same walls/roof textures and stations but all the forms being 2x2 is too much.
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at the time, i remember this blowing my mind.
but today, it doesn't really hold up.
it almost seems that the stations are detail or texture for the sake of it. i feel that i really have to dig deep into my imagination to interpret what they may or may not be. at the time it did look pretty because it was a nice way to break up the plain wall/land textures that were so ubiquitous, but it just doesn't stand the test of time.
now ALE though...
Neat
Agreed. I've always thought this was churned out for the contest; Commandante is a much better entry to highlight how Nate's buildings could gel into a real, convincing whole.
Commandante is probably his highest quality work post his Disney parks phase. Some of Quest is at a similar level, but doesn't quite match the level of Commandante with the landscaping, jaggedness and height change in the buildings. Perhaps would have if it was finished though...