it almost seems that the stations are detail or texture for the sake of it. i feel that i really have to dig deep into my imagination to interpret what they may or may not be. at the time it did look pretty because it was a nice way to break up the plain wall/land textures that were so ubiquitous, but it just doesn't stand the test of time.
Agreed. I've always thought this was churned out for the contest; Commandante is a much better entry to highlight how Nate's buildings could gel into a real, convincing whole.
Commandante is probably his highest quality work post his Disney parks phase. Some of Quest is at a similar level, but doesn't quite match the level of Commandante with the landscaping, jaggedness and height change in the buildings. Perhaps would have if it was finished though...
9 Comments
Comment System Offline
Liampie Fan Offline
G Force Offline
Poke Offline
It's pretty but its so goddamn repititve.
alex Offline
i agree with Poke actually. I don't mind the same walls/roof textures and stations but all the forms being 2x2 is too much.
RMM Offline
at the time, i remember this blowing my mind.
but today, it doesn't really hold up.
it almost seems that the stations are detail or texture for the sake of it. i feel that i really have to dig deep into my imagination to interpret what they may or may not be. at the time it did look pretty because it was a nice way to break up the plain wall/land textures that were so ubiquitous, but it just doesn't stand the test of time.
now ALE though...
Austin55 Offline
Neat
nin Fan Offline
][ntamin22 Offline
Agreed. I've always thought this was churned out for the contest; Commandante is a much better entry to highlight how Nate's buildings could gel into a real, convincing whole.
G Force Offline
Commandante is probably his highest quality work post his Disney parks phase. Some of Quest is at a similar level, but doesn't quite match the level of Commandante with the landscaping, jaggedness and height change in the buildings. Perhaps would have if it was finished though...