It's probably a bit too late, but all your turns and helices are way too wide. Would be nice if you could make your coasters more smooth and compact next time.
Some land elevation would be nice as well, to make it a bit more interesting.
Never seen someone use signs like that, very clever. I like the old station more though, both need refinement (and I applaud this one's break from simplicity) but it lacks details to make it pop. Maybe add some sort of trim/crown moulding to it.
Sulakke, I have slimmed the corners down a bit since the first picture, in both the "back half" and the turn through the loop to rearrange things a bit so there would be more room for some of the scenery. The problem with land elevation change is that, to my knowledge, there wasn't any, just a LOT of trees and brush. I could be wrong though. The sign idea came about because the real sign has different colors like that and I thought it would look better to try an emulate that, so that is what I came up with. Liam, the issue involves both the spacing between the characters and the size of the actual characters themselves. It was difficult to try and get the characters to line up from the two "front" views. I was just fiddling around with it while I had time and landed on something I thought looked alight. I will mess around with it more later and see what I can come up with. Nin, I am just going off of pictures/videos to try and make the station look as real as I can, and it seems to be the dimensions I have arrived at as well. The more I have looked at it, the more bland it has become, but that's the way it really was, except the roof of course. I'll see if i can find some crown molding, that should help. Thanks for the suggestion.
That's the problem and the fun of building realism: taking rather bland/boring structures and making them accurate AND interesting to look at. Texture, small details, and the like help this a lot and becomes a way to challenge that. Excited to see what's next.
I'm just working on the building at the moment. I think the que will be a lot easier to work on so I've saved for it later. Does anyone one know if entrances/exits still work when they have been rotated and are invisible? Do they still work if a path has been placed through them?
Not bad. I could mention I don't like about it but at this point it's more of my own personal taste than what's "wrong" about it. Finish this current iteration and post more.
I am trying a few different things. The screenshot above doesn't look how I want it to look either. I would like to hear what your "personal taste" would change seeing as this is my first foray into such things.
I'm interested to hear any criticism about track layout for Iron Wolf/Apocalypse. I've not really gotten that much into scenery in RCT2, but I like roller coaster design and track layout in general. Thoughts?
37 Comments
Lagom Offline
That station looks really nice. Very clever use of 3D signs. Never seen that before. Looking forward to seeing more!
Sulakke Offline
It's probably a bit too late, but all your turns and helices are way too wide. Would be nice if you could make your coasters more smooth and compact next time.
Some land elevation would be nice as well, to make it a bit more interesting.
Peeps Offline
I've run out of time for today, but here's what I have.
nin Offline
Never seen someone use signs like that, very clever. I like the old station more though, both need refinement (and I applaud this one's break from simplicity) but it lacks details to make it pop. Maybe add some sort of trim/crown moulding to it.
Liampie Offline
All I see is boobs. Have you tried _ instead of .? But yeah, it's a great trick.
Peeps Offline
Sulakke, I have slimmed the corners down a bit since the first picture, in both the "back half" and the turn through the loop to rearrange things a bit so there would be more room for some of the scenery. The problem with land elevation change is that, to my knowledge, there wasn't any, just a LOT of trees and brush. I could be wrong though. The sign idea came about because the real sign has different colors like that and I thought it would look better to try an emulate that, so that is what I came up with. Liam, the issue involves both the spacing between the characters and the size of the actual characters themselves. It was difficult to try and get the characters to line up from the two "front" views. I was just fiddling around with it while I had time and landed on something I thought looked alight. I will mess around with it more later and see what I can come up with. Nin, I am just going off of pictures/videos to try and make the station look as real as I can, and it seems to be the dimensions I have arrived at as well. The more I have looked at it, the more bland it has become, but that's the way it really was, except the roof of course. I'll see if i can find some crown molding, that should help. Thanks for the suggestion.
Peeps Offline
Sorry for the long post, haha.
nin Offline
Peeps Offline
I kinda started from scratch, so not much of the station is there.
Liampie Offline
Peeps Offline
I'm just working on the building at the moment. I think the que will be a lot easier to work on so I've saved for it later. Does anyone one know if entrances/exits still work when they have been rotated and are invisible? Do they still work if a path has been placed through them?
Peeps Offline
I haven't done any work on underneath the station yet, and back side needs more work.
G Force Offline
A good improvement, the spire might be a bit to large, but the rest is solid.
nin Offline
Peeps Offline
I am trying a few different things. The screenshot above doesn't look how I want it to look either. I would like to hear what your "personal taste" would change seeing as this is my first foray into such things.
Peeps Offline
Started over, but I like this much better.
G Force Offline
Definitely another improvement. Work on the rest now, dont get hung up forever on the same building or structure.
Liampie Offline