Screenshot / Coit Park - Charlevoix

7 Comments

  • Comment System%s's Photo
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  • Faas%s's Photo
    I think the tiled queue doesn't work here, especially on the part over the water. I also think the cobra roll looks awkward. They are mostly wider at the top than at the bottom. I like the little fountains in front of the station, and the foliage at the left of the screen is pretty good.
  • posix%s's Photo
    Good. Not without talent. You show a sense for interaction between layout and architecture (station and between cobra roll). Use of land tool is over-ambitious, the typical tendency of beginners to build around big hills, instead of with them. One of the land tool rudiments is its secondary nature.
     
    Otherwise a bit clinical and too tidy. You've lost yourself in precise realistic details quite early on like the transfer mechanism. With time you will have more experience and routine what to prioritise and how to line things along as you build.
     
    So I would lose the mountain, or half it, and finish your layout first, then complete it with intention. Try to foresee and get yourself excited what will happen once your vision is realised.
  • A n d r e w%s's Photo

    Hey I live in Michigan too, I'm in Detroit. However this coming weekend I will be in harbor springs for a wedding so I'll be right by you!

  • SlayMeGaga%s's Photo

    I think the cobra roll looks awkward to. I also don't understand why there is so much weeds under the transfer track. I feel a real park would take care of that since they wouldn't want overgrown weeds on the tracks and stuff. Anyway, I like the station and the fountains in front of it. I would maybe try changing up the roof textures on the other buildings though.

  • Moonie%s's Photo

    I'm kinda of happy with how the little restaurant turned out, and if I narrow the cobra roll where it is, I lose the restaurant. Would having it come out near the water work better? I thought it looked awkward too, but it wasn't until I had the building built, that I realized it.
     
    I liked the tiled path due to lack of fence on the queue line. Would maybe going with an invisible path and the wood planks look better? My only qualm about that method is that the fences get "buried" in the planks. And good queue paths come to mind?
     
    I appreciate all of the great advice. I'm going to see what I can do with it!

     

    I tried adjusting the cobra roll a bit. I added a picture as well. Yay or Nay?

    Attached Thumbnails

    • Attached Image: Coit Park 2016-08-15 22-49-29.png
  • G Force%s's Photo

    Cobra Roll looks better now, definitely keep it like that.  Architecture is good, foliage is the real gripe with me.  Too much repetition and grass for my taste.

  • YoloSweggLord%s's Photo

    Normally I would say that its positioning around the restaurant is excuse enough to keep the cobra roll as it was before (you can only do so much with the in game limits, y'know.) But if you can pull it off in this position, go right ahead.

  • Description

    The start of my project. I haven't done any supports yet. I did have a layout but I wasn't fond of it so deleted it, and am going to be building on to it slowly. The building inbetween the cobra roll is a restaurant. I'm looking for heavy critique. I've never seriously delved into a project before, I always just played the scenarios from a winning prospective. Only thing I'm decent at is woodies, so I figured a Steel Twister would be a good place to start. The area going into the coaster will be based off a Charlevoix here in Michigan along the lake.

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