Looks good, but it doesn't really scream steampunk to me. It needs a helluva lot more cogs, boilers, engines and above all, bronze coloured victorian trim and deco pieces. Also, I think that area of dirt path is a bit unnecessary. I do like the position of the Disc-o though, and the foliage is rather nice.
With a bit of tinkering, this could really be great. Keep it up!
I feel like any suggestions I give you will just make this more like my own work, which probably isn't optimal, but oh well.
Your architecture is getting better though, and feels quite a bit like real amusement park buildings which is a good step. However you theming is a bit inconsistent and doesn't really feel like Cedar Fair theming or anything really, I'd re-evaluate your work here and think more about what your are trying to achieve with the theming than just placing objects.
A few small things: The fence in the top of the screen near the restroom, log flume, and mine train needs to go. I'd replace it with the brick and iron one you are using in the right side of the screen.
I also feel the foliage is a bit inconsistent as well, not sure if the area under the hyper station is just unfinished but it feels like that I think. One thing Startpointe nailed more than any other American realistic park is the foliage, it feels so much like Kings Island or Cedar Point in a lot of areas. This park doesn't really, it doesn't have much of an identity or give off a cedar fair feel. Westwinds isn't the best example either, that looks alright in a vacuum, but did a pretty bad job emulating real life foliage at CGA and Carowinds. I don't think the foliage filler object is necessary either, at least in the volume you are using it. To me it seems more like laziness, which is understandable, but if you want to really elevate your work try and put more detail in it. My Worlds of Fun, while not Cedar Fair, uses the filler object out of necessity to avoid the object limit and to create the dense, warm foliage that the park needs.
I don't think the object limit will be something you have to deal with unless the park is absolute massive, so trading the filler object out for some more detailed gardens and rocks etc... would be a welcomed change in many areas.
Putting in the small detail work will also really elevate your ride design, Thorpe Park and Liseberg really nailed this aspect. As have many smaller parks in the past. The added benches and lamps etc... already really add a lot of cohesiveness and completeness to the work, but there is still a lot to be desired.
the 2nd screens are better.. I like the train sculpture but you need to integrate it into the surroundings more. Generally the area needs more ironwork and victorian detailing to look steampunk. Especially on the blue (try aqua here instead) building and the wooden one.
I would swap out the canvas covers for some arched glass covers (with ironwork of course).
Finally, the white picket fence (seriously?!) needs to be swapped out for some railings.
I think the actual park looked better in the first screen, even though it was less steampunky. I don't think the train works where you've placed it in that screen.
I think you have to choose between making a 'generic' area, like you had in the first screen apart from the disco, or a steampunk-themed zone. Placing some steampunky objects in a generic area doesn't make it a themed zone, and they clash with the blue roof and the wooden building that don't look steampunk at all. You need to create a whole atmosphere. It doesn't look bad, it just doesn't have any cohesiveness.
This is starting to remind me of the Kings parks (KI specifically, though only because I've been to that one). The little touches of theming like you've shown in those last two screen really add a lot of character.
This is starting to remind me of the Kings parks (KI specifically, though only because I've been to that one). The little touches of theming like you've shown in those last two screen really add a lot of character.
This is the "Steampunk"(?) Section of Kings Point. Notable features include The Machine which is a Zamperla Disk'O, Iron Horse; One of the Headlining attractions at King's Point, and the parks oldest steel coaster, Adventure Express.
13 Comments
Comment System Offline
Jappy Offline
Looks good, but it doesn't really scream steampunk to me. It needs a helluva lot more cogs, boilers, engines and above all, bronze coloured victorian trim and deco pieces. Also, I think that area of dirt path is a bit unnecessary. I do like the position of the Disc-o though, and the foliage is rather nice.
With a bit of tinkering, this could really be great. Keep it up!
Liampie Offline
Bubbsy41 Offline
G Force Offline
Your architecture is getting better though, and feels quite a bit like real amusement park buildings which is a good step. However you theming is a bit inconsistent and doesn't really feel like Cedar Fair theming or anything really, I'd re-evaluate your work here and think more about what your are trying to achieve with the theming than just placing objects.
A few small things: The fence in the top of the screen near the restroom, log flume, and mine train needs to go. I'd replace it with the brick and iron one you are using in the right side of the screen.
I also feel the foliage is a bit inconsistent as well, not sure if the area under the hyper station is just unfinished but it feels like that I think. One thing Startpointe nailed more than any other American realistic park is the foliage, it feels so much like Kings Island or Cedar Point in a lot of areas. This park doesn't really, it doesn't have much of an identity or give off a cedar fair feel. Westwinds isn't the best example either, that looks alright in a vacuum, but did a pretty bad job emulating real life foliage at CGA and Carowinds. I don't think the foliage filler object is necessary either, at least in the volume you are using it. To me it seems more like laziness, which is understandable, but if you want to really elevate your work try and put more detail in it. My Worlds of Fun, while not Cedar Fair, uses the filler object out of necessity to avoid the object limit and to create the dense, warm foliage that the park needs.
I don't think the object limit will be something you have to deal with unless the park is absolute massive, so trading the filler object out for some more detailed gardens and rocks etc... would be a welcomed change in many areas.
Putting in the small detail work will also really elevate your ride design, Thorpe Park and Liseberg really nailed this aspect. As have many smaller parks in the past. The added benches and lamps etc... already really add a lot of cohesiveness and completeness to the work, but there is still a lot to be desired.
Scoop Offline
A few changes. Probably more to come.
It's a train btw.
alex Offline
the 2nd screens are better.. I like the train sculpture but you need to integrate it into the surroundings more. Generally the area needs more ironwork and victorian detailing to look steampunk. Especially on the blue (try aqua here instead) building and the wooden one.
I would swap out the canvas covers for some arched glass covers (with ironwork of course).
Finally, the white picket fence (seriously?!) needs to be swapped out for some railings.
G Force Offline
It doesn't feel Cedar Fair to me. If you're trying to make it themed Cedar Fair you're missing the point.
Scoop Offline
Cocoa Offline
^knotts is a cedar fair park?
I think the actual park looked better in the first screen, even though it was less steampunky. I don't think the train works where you've placed it in that screen.
inthemanual Offline
Dimi Offline
I think you have to choose between making a 'generic' area, like you had in the first screen apart from the disco, or a steampunk-themed zone. Placing some steampunky objects in a generic area doesn't make it a themed zone, and they clash with the blue roof and the wooden building that don't look steampunk at all. You need to create a whole atmosphere. It doesn't look bad, it just doesn't have any cohesiveness.
nin Offline
This is starting to remind me of the Kings parks (KI specifically, though only because I've been to that one). The little touches of theming like you've shown in those last two screen really add a lot of character.
Scoop Offline