Between this, Turtle's screen, and disneylandian's unsubmitted entry it appears that the improv round could have been unbelievable. Shame they couldn't have been completed and submitted...
Huge potential, but the balance between free flowing detail those large objects provide and the clear cut flatness of paths and rooves creates great disharmony.
Also the buildings are just kind of forcefully close to the ride but don't communicate with it, for instance through supports of the drop being incorporated into the architecture, and so the intended theming interaction seems false.
I don't like the roof that is made out of the same object as the paths. It's confusing. I also agree with Posix about the ride being too close to the buildings, they suppress the ride. Everything else is really good.
and that is precisely why my heart will always belong to loopy landscapes.
regardless of how intricate the game evolves to be due to merged rides, trackitecture, codex, etc... LL will never lose its identity. whether you view work from '99, today, or 2033, you'll never find yourself questioning the integrity of the game.
loopy landscapes will always be authentic, through and through. long live it.
Wow if the three unfinished entrys were finished this round would've been amazing. It's nice to see builders having to experiment with new objects it's a great refresher to the normal NE Realism. I'm in love with this screen, good layering, nice atmosphere, and I've always enjoyed a solid Caribbean/Pirates theme. The only thing that bothers me is the roofs are the same as the path. Hope to see a finished version of this in the future.
13 Comments
Comment System Offline
Stoksy Offline
Between this, Turtle's screen, and disneylandian's unsubmitted entry it appears that the improv round could have been unbelievable. Shame they couldn't have been completed and submitted...
Turtle Offline
this looks amazing!
chorkiel Offline
Almost looks like a different game.
Liampie Offline
posix Offline
Huge potential, but the balance between free flowing detail those large objects provide and the clear cut flatness of paths and rooves creates great disharmony.
Also the buildings are just kind of forcefully close to the ride but don't communicate with it, for instance through supports of the drop being incorporated into the architecture, and so the intended theming interaction seems false.
RWE Offline
I like that drop. Otherwise i think it needs some more color and life. But great work though!
bigshootergill Offline
Great work! Hope to see you finish this after the contest
Kumba Offline
Sick atmosphere, some of the best seen around here in a while. Tho Kyle... that skull wall has the same effect that the giant cat head had on SoK
nin Offline
Thanks for the comments everyone, I'll hopefully be finishing this up sometime.
Sulakke Offline
I don't like the roof that is made out of the same object as the paths. It's confusing. I also agree with Posix about the ride being too close to the buildings, they suppress the ride. Everything else is really good.
RMM Offline
and that is precisely why my heart will always belong to loopy landscapes.
regardless of how intricate the game evolves to be due to merged rides, trackitecture, codex, etc... LL will never lose its identity. whether you view work from '99, today, or 2033, you'll never find yourself questioning the integrity of the game.
loopy landscapes will always be authentic, through and through. long live it.
posix Offline
A toast to that RMM.
Bubbsy41 Offline
Wow if the three unfinished entrys were finished this round would've been amazing. It's nice to see builders having to experiment with new objects it's a great refresher to the normal NE Realism. I'm in love with this screen, good layering, nice atmosphere, and I've always enjoyed a solid Caribbean/Pirates theme. The only thing that bothers me is the roofs are the same as the path. Hope to see a finished version of this in the future.