Why you've chosen to build so close to the edge of the map again baffles me. The screen is alright, but you can do much better. The brown wood walls feel so out of place and just look bad, the color choice is really plain an uninspired. The forms and foliage are alright, but its all a bit underwhelming considering your usual work is often some of my favorite.
It's a bit lifeless, could do with peeps, trains, moving theming and 'little things'. Hide the transfer area with trees, ruins the atmosphere a bit. Lastly, I'd stick with one type of red or at least mix them in both buildings to make it look like a single 'inbetween colour' if you know what I mean. It's pretty good but has potential to become better.
It's a shame you feel that way Russell, because this is probably the most inspired and interested I've been in a project for a long time. I'm not really sure how I'd even change the architecture very much either...(maybe it's the station that's the problems because it seems so separate from the rest). Apparently building on the edge of the map is just how I build for some reason, I can always attempt to expand in openRCT though but I can't really think of anything that is 'missing' because I've built so close to the edge.
Little things are coming, and are also present throughout the rest of the area. As are peeps.
I've fixed the roll and am in the process of fixing your point too posix.
If you inspired then eventually you'll probably come up with something I like, its probably impossible that you could build a park without anything that appeals to me.
13 Comments
Comment System Offline
inthemanual Offline
RMM Offline
see, that's funny to me because I feel like everything here looks cartoony.
G Force Offline
Why you've chosen to build so close to the edge of the map again baffles me. The screen is alright, but you can do much better. The brown wood walls feel so out of place and just look bad, the color choice is really plain an uninspired. The forms and foliage are alright, but its all a bit underwhelming considering your usual work is often some of my favorite.
Liampie Offline
Louis! Offline
the roll at the top of the immelmann/diveloop needs to go the other way apart from that its lovely
Lagom Offline
It looks very promising. Nice.
I think the light red stands out too much, and the green roofs are a bit streril. Apart from these things this is great.
RWE Offline
Looks really good. But i agree with Liam, it misses some life.
posix Online
It's nice but I think it's weird how the coaster goes over the roof of that building like that. Doesn't seem too realistic.
Stoksy Offline
It's a shame you feel that way Russell, because this is probably the most inspired and interested I've been in a project for a long time. I'm not really sure how I'd even change the architecture very much either...(maybe it's the station that's the problems because it seems so separate from the rest). Apparently building on the edge of the map is just how I build for some reason, I can always attempt to expand in openRCT though but I can't really think of anything that is 'missing' because I've built so close to the edge.
Little things are coming, and are also present throughout the rest of the area. As are peeps.
I've fixed the roll and am in the process of fixing your point too posix.
Thanks for all the comments
G Force Offline
If you inspired then eventually you'll probably come up with something I like, its probably impossible that you could build a park without anything that appeals to me.
Faas Offline
Version1 Offline
Love Mulan, so don't fuck this up
chemist Offline
stosky u make some dope ass shit man, idc what anyone else says.