Screenshot / De Storm

14 Comments

  • Comment System%s's Photo
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  • alex%s's Photo

    Wow I hadn't heard of Full Throttle or seen that loop/top hat combo before. I really like that. Shame the execution is a little messy/glitchy but I suppose it's the best you'll get in RCT.

  • F0ndue%s's Photo

    Been trying a lot to pull off this Full throttle thing with RMCs as well, its a pain in the ass. I'm sure this is as good as it will get.

  • Jappy%s's Photo
    The ride isn't brown! Hallelujah! :D Looks good!
  • Richie%s's Photo

    The change of track just looks weird to me because you didnt change the first bend as well. Id just use all box track

  • Zaiush%s's Photo

    This is pretty sick and probably about as good as you'll get with a vertical top hat over a loop. I can easily look past that piece clipping for the great layout you have. What's the % complete on this park?

  • Liampie%s's Photo
    I'm not big fan to be honest, it's too empty and barren for me.
  • A n d r e w%s's Photo

    Is it unfinished? Liams right, you gotta do something with that patch of brown land. Trees there would make this so much better. Coasters pretty cool though

  • etico%s's Photo

    How do you make it that those trains take loops?

  • X7123M3-256%s's Photo


    How do you make it that those trains take loops?

     

    They have always been able to - the loop sprites are grouped in with the vertical drop sprites, so any ride that can do vertical drops has sprites for loops also, even if they aren't normally used (and vice versa - any ride with loops can do vertical drops).

  • etico%s's Photo

    but whenever I want to put those trains on b&m track they wont run because the type of vehicle is not fit for loops, I get a warning like something like that

  • G Force%s's Photo

    You need to merge the trains onto the looper track.  If you have OpenRCT2 its pretty simple, there are a few tutorials on youtube that deal with merging.

  • X7123M3-256%s's Photo

    You don't need a merge, as the track types are the same. The inversion elements are suppressed by flags in the .DAT. Normally, you will have no problem switching a different vehicle onto an already constructed track with cheats, even if it doesn't have the right sprites, but for loops specifically, the game complains if that track piece was disabled in the DAT (even if correct sprites are present, as here).

     

    I'm surprised there isn't already a cheat to bypass this. I will look into implementing #4479 and implementing a cheat to bypass all track piece restrictions at the same time (because implementing #4479 would mean adding restrictions where there weren't before, and it would not be ideal if they couldn't be disabled).

     

    A merge is an option, but it shouldn't be necessary.

  • etico%s's Photo

    thanks!

  • d-m0de%s's Photo

    If this were to be any other park, I'd say yes, put in some trees and do something with the big brown patch. But seeing this is based on the Neeltje Jans (and the fact I live relatively close by the real thing): this is perfect. This is just how it is. Because of the tide, you'll have lots of mud some part of the day. And believe me, there are almost no trees to be found there, except from maybe just a few at the entrance. Just some bushes, as there are in the screen.

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