Now that's a screenshot! So many great details. The parachute drops are great, the snow under the path is cool (no pun intended) and the wooden coaster supports are brilliant and creative!
The bridge supports are ridiculous. Incredibly well done. What amazes me most about this screen (and your work in general, mostly) is how much shit you get away with doing that no one else would even try. Snow under the pathways? Space fencing with brown path? These kinda things are just a breath of fresh air. Wonderful, and great job wrapping this up!
Wow, the pier looks incredible! Really nice work with the heartline arches. Parachute drop looks good too, the trackitecture is believable but also very decorative in a nice way. Can't wait to see the park!
Impressive and beautiful as always! Didn't like the pier very much at first, but the more I look at it the more I like it.
Love the parts with bushes, flowers, and trees in them! Nice atmosphere too.
You've consistently managed to capture a gritty '20s feel and atmosphere. Only Visions ever had that type of look imo and it's a time period that I think has a 'fun' quality that works in rct. I love the bold texture and track usage. Your foliage work is also excellent.
Absolutely loving your work Alex. You are so original and creative with the way you use trackitecture in ways others never even dare try. This is something that I try to do in RCT2 as much as possible because I think that trackitecture is such a fun way to push the constraints of RCT and produce creative results. Personally I don't like using small deco pieces to make forms, it feels like playing with blank legos; working with the large and unwieldy pieces of trackitecture instead forces new ways to see and play the game, and creates unexpectedly delightful results! You've done exactly that and I am a big fan of how you're pushing LL trackitecture to new heights.
The best thing about your work in this park is that everything looks so clean while also looking so grimey. I'm not sure how else to explain it, but it's different to anything I can remember seeing before.
20 Comments
Comment System Offline
Stoksy Offline
Was wondering when we'd get the token alex screen of the month.
Jappy Offline
Now that's a screenshot! So many great details. The parachute drops are great, the snow under the path is cool (no pun intended) and the wooden coaster supports are brilliant and creative!
Steve Offline
The bridge supports are ridiculous. Incredibly well done. What amazes me most about this screen (and your work in general, mostly) is how much shit you get away with doing that no one else would even try. Snow under the pathways? Space fencing with brown path? These kinda things are just a breath of fresh air. Wonderful, and great job wrapping this up!
G Force Offline
Congrats on finishing, was about time we got a new LL Spotlight after being teased so much last year. Hope to see more in the future as well...
MCI Offline
The restaurant inside the bridge is amazing.
Cant wait to check this park out myself
dr dirt Offline
Liampie Offline
csw Offline
You are certifiably insane
mintliqueur Fan Offline
Wow, the pier looks incredible! Really nice work with the heartline arches. Parachute drop looks good too, the trackitecture is believable but also very decorative in a nice way. Can't wait to see the park!
Lagom Offline
Impressive and beautiful as always! Didn't like the pier very much at first, but the more I look at it the more I like it.
Love the parts with bushes, flowers, and trees in them! Nice atmosphere too.
Milo Offline
You've consistently managed to capture a gritty '20s feel and atmosphere. Only Visions ever had that type of look imo and it's a time period that I think has a 'fun' quality that works in rct. I love the bold texture and track usage. Your foliage work is also excellent.
AvanineCommuter Fan Offline
Absolutely loving your work Alex. You are so original and creative with the way you use trackitecture in ways others never even dare try. This is something that I try to do in RCT2 as much as possible because I think that trackitecture is such a fun way to push the constraints of RCT and produce creative results. Personally I don't like using small deco pieces to make forms, it feels like playing with blank legos; working with the large and unwieldy pieces of trackitecture instead forces new ways to see and play the game, and creates unexpectedly delightful results! You've done exactly that and I am a big fan of how you're pushing LL trackitecture to new heights.
RMM Offline
despite the amount of different textures and scenery, it just all looks so damn good together.
trav Offline
The best thing about your work in this park is that everything looks so clean while also looking so grimey. I'm not sure how else to explain it, but it's different to anything I can remember seeing before.
bigshootergill Offline
When I woke up I figured Luna Park would have been fast tracked for release. Not that I can open it, but I love looking at pictures.
Now that you've conquered LL, what's next on the menu Alex?
alex Offline
Thanks for all the comments! Here's a ride list/advert too -
alex Offline
Oh and btw.. it's uploaded - http://www.nedesigns...3547/luna-park/
Faas Offline
alex Offline
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