Dive coasters like this work best when there's a sense of interaction involved, whether it's near-misses with neighbouring rides/buildings/landscaping, or tunnels, or splashdowns... Something that takes advantage of the flying sensation that comes from the wider trains and the swooping drops and elements. The bit where it turns over the path is a good start, but maybe see if you can introduce a tunnel or a splashdown pool at the bottom of the drop. Also, maybe adding one more element after the turnaround, like an airtime hill, could make the layout feel a bit more full and give you some opportunities to make the ride feel more folded-in to its surroundings.
Dive coasters like this work best when there's a sense of interaction involved, whether it's near-misses with neighbouring rides/buildings/landscaping, or tunnels, or splashdowns... Something that takes advantage of the flying sensation that comes from the wider trains and the swooping drops and elements. The bit where it turns over the path is a good start, but maybe see if you can introduce a tunnel or a splashdown pool at the bottom of the drop. Also, maybe adding one more element after the turnaround, like an airtime hill, could make the layout feel a bit more full and give you some opportunities to make the ride feel more folded-in to its surroundings.
Thanks I will do that, BTW Faas the support for the inversion is the only realistic looking way for a support, if I do a regular dive immelman support the support would go straight through the track
4 Comments
Comment System Offline
Faas Offline
There isn't much scenery. The supports on the inversion do look unstable though.
robbie92 Offline
Dive coasters like this work best when there's a sense of interaction involved, whether it's near-misses with neighbouring rides/buildings/landscaping, or tunnels, or splashdowns... Something that takes advantage of the flying sensation that comes from the wider trains and the swooping drops and elements. The bit where it turns over the path is a good start, but maybe see if you can introduce a tunnel or a splashdown pool at the bottom of the drop. Also, maybe adding one more element after the turnaround, like an airtime hill, could make the layout feel a bit more full and give you some opportunities to make the ride feel more folded-in to its surroundings.
nicman Offline
Thanks I will do that, BTW Faas the support for the inversion is the only realistic looking way for a support, if I do a regular dive immelman support the support would go straight through the track
Faas Offline
Yeah I know, but then you should do the barrel roll the other way, or the loop the other way.