Dive coasters like this work best when there's a sense of interaction involved, whether it's near-misses with neighbouring rides/buildings/landscaping, or tunnels, or splashdowns... Something that takes advantage of the flying sensation that comes from the wider trains and the swooping drops and elements. The bit where it turns over the path is a good start, but maybe see if you can introduce a tunnel or a splashdown pool at the bottom of the drop. Also, maybe adding one more element after the turnaround, like an airtime hill, could make the layout feel a bit more full and give you some opportunities to make the ride feel more folded-in to its surroundings.
Dive coasters like this work best when there's a sense of interaction involved, whether it's near-misses with neighbouring rides/buildings/landscaping, or tunnels, or splashdowns... Something that takes advantage of the flying sensation that comes from the wider trains and the swooping drops and elements. The bit where it turns over the path is a good start, but maybe see if you can introduce a tunnel or a splashdown pool at the bottom of the drop. Also, maybe adding one more element after the turnaround, like an airtime hill, could make the layout feel a bit more full and give you some opportunities to make the ride feel more folded-in to its surroundings.
Thanks I will do that, BTW Faas the support for the inversion is the only realistic looking way for a support, if I do a regular dive immelman support the support would go straight through the track
There isn't much scenery. The supports on the inversion do look unstable though.
Dive coasters like this work best when there's a sense of interaction involved, whether it's near-misses with neighbouring rides/buildings/landscaping, or tunnels, or splashdowns... Something that takes advantage of the flying sensation that comes from the wider trains and the swooping drops and elements. The bit where it turns over the path is a good start, but maybe see if you can introduce a tunnel or a splashdown pool at the bottom of the drop. Also, maybe adding one more element after the turnaround, like an airtime hill, could make the layout feel a bit more full and give you some opportunities to make the ride feel more folded-in to its surroundings.
Thanks I will do that, BTW Faas the support for the inversion is the only realistic looking way for a support, if I do a regular dive immelman support the support would go straight through the track
Yeah I know, but then you should do the barrel roll the other way, or the loop the other way.