Screenshot / A slightly better RMC layout
- 22-April 16
- Views 6,944
- Fans 4
- Comments 24
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Description
I have nothing new to announce, but I thought I'd post a screenshot of the park I'm working on at the moment. This layout isn't great, but it's better than the one I posted when I first released this train. And it's a terrain coaster. I like terrain coasters.
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24 Comments
Comment System Offline
inthemanual Offline
There's so many track types here, but it's actually kind of hard to notice the transitions.
nin Fan Offline
X7123M3-256 Offline
The reason there's so many track types is because Twister track is the only one with all the elements I need, but I don't like to use it everywhere because it's too wide for the trains. I'm not really sure what the solution is.
nin Fan Offline
inthemanual Offline
I wasn't complaining or criticising. I know why you did it and I thought you did a good job disguising the merges. It really looks like one track is what i'm saying.
djbrcace1234 Fan Offline
heh. You should see the terrain RMC I'm making. I really like yours though... That double down is sooooo guuud.
Coasterbill Offline
spacek531 Offline
Did RCT2 include the steep slope kiddy coaster pieces, but hidden?
Stoksy Offline
^That's water coaster track.
X7123M3-256 Offline
F0ndue Offline
What objects did you use for the sleepers (if that is the right term)?
X7123M3-256 Offline
I used:
The track ties aren't really ideal - theres a lot of them that are actually in the wrong place, but just happen to look correct from the perspective they are visible. They often change draw order when the train rolls over them. It's very hard to get them to look right because RCT2 has no depth buffer, and so they may be drawn the wrong side of the track even when they are in the correct position.
I don't think RMCs are ever going to look good unless OpenRCT2 implements custom track styles someday.
F0ndue Offline
Bummer, it really looked nice, and since I am working on an RMC I was hoping that this would provide a nice solution to the visual problems. Edit: Which track did you use for the lift hill?
X7123M3-256 Offline
It doesn't look too bad, I prefer it with the ties to without. It's just a bit glitchy and doesn't look nearly as good as it should.
The lift hill is water coaster track. The rest is LIM coaster track, and a few pieces are twister coaster track.
The use of water coaster track for the lift hill has resulted in ridiculously high intensity ratings. I am hoping there is a way to change the track type used for rating calculation without changing the one used for drawing, but I doubt it. I could build a twister coaster underground and change the ride the trains are associated with, but last time I tried that it crashed the game.
Liampie Offline
X7123M3-256 Offline
One solution would be to use twister track, then make it invisible and zero clearance the water coaster track over the top. However, the more corrupt elements I use the less likely it is to open in vanilla (though I can't avoid them entirely, so it's probably a lost cause). There was an alternative invisibility hack introduced recently - I might try that one instead.
Liampie Offline
X7123M3-256 Offline
Does anyone know how the 8Cars invisibility hack works (as in, what it actually does to the map)? I have a script that I can use to do things like this if I know how they're implemented.
Liampie Offline