I agree with Liam. The buildings are pretty well done, but they don't fit together at all. Try to pick a set theme rather than 4-5 in a small area. The buildings are definitely improved from those in Oakridge acres.
50%? The only reason I'm kind of ticked is because this is clearly better than past works I've done but has a lower score. Maybe if someone explains why it won't be so bad. Other than that, I know it's random and it's kinda supposed to be.
I agree it is pretty random. The seven different roof types are an example. Just like all the closed-off, no purpose buildings with windows on the ground level.
There is only one building that doesn't have a purpose on this screen. The rest of the building's I'm assuming your referring to are a part of the queue for colossus. Also if a 55 is decent why does it feel like shit?
There is only one building that doesn't have a purpose on this screen. The rest of the building's I'm assuming your referring to are a part of the queue for colossus. Also if a 55 is decent why does it feel like shit?
But still not every empty wall needs a window. It's just not a well thought-out area, and it shows.
And it feels like shit because people forget that the scale goes from 0 to 100, and not from 50 to 100.
50%? The only reason I'm kind of ticked is because this is clearly better than past works I've done but has a lower score. Maybe if someone explains why it won't be so bad. Other than that, I know it's random and it's kinda supposed to be.
A little unrefined (some of the walls look paper thin, some stories are too short or not enough space between windows) but nice atmosphere. I like it. Would eat a donut here also.
One thing that i notice as a mistake of sorts: the path lines. Typically when people scatter dirt and crazy path, the dirt represents worn down areas. Here, you have it surrounded by path lines, which makes it look like the park had planned those areas, which either seems entirely too chaotic, or too cheap.
This is the start of a new park called Adventure Isle. Now that Oakwood acres is done and out there I hope I can keep improving. Let me know if I am I guess. :P
Shit... Pretend there is a roof piece where there isn't :/
50%? The only reason I'm kind of ticked is because this is clearly better than past works I've done but has a lower score. Maybe if someone explains why it won't be so bad. Other than that, I know it's random and it's kinda supposed to be.
I agree it is pretty random. The seven different roof types are an example. Just like all the closed-off, no purpose buildings with windows on the ground level.
There is only one building that doesn't have a purpose on this screen. The rest of the building's I'm assuming your referring to are a part of the queue for colossus.
Also if a 55 is decent why does it feel like shit?
But still not every empty wall needs a window. It's just not a well thought-out area, and it shows.
And it feels like shit because people forget that the scale goes from 0 to 100, and not from 50 to 100.
Now you see how i felt about being scored low.
maybe I just won't get it.
Still doesnt matter, it was better than my work in the past.
50% is still accolade worthy.
And tbh, this is bronze level work. It's decent, it has thought put into it, but it isn't refined like higher level work is.
A little unrefined (some of the walls look paper thin, some stories are too short or not enough space between windows) but nice atmosphere. I like it. Would eat a donut here also.
One thing that i notice as a mistake of sorts: the path lines. Typically when people scatter dirt and crazy path, the dirt represents worn down areas. Here, you have it surrounded by path lines, which makes it look like the park had planned those areas, which either seems entirely too chaotic, or too cheap.
It's good, just uninspired. There's loads of random assorted textures and colours going on and it all clashes.