Screenshot / Even longer trains

37 Comments

  • Kumba%s's Photo

    A Himalaya custom flat is perfect for this. Nice work!

  • X7123M3-256%s's Photo

    I've now finished implementing this cheat and submitted a pull request for it. I've left the limit at 64 cars, because of the issues with the dropdown if I push it any higher.

  • Goliath123%s's Photo

    Amazing

     

    If you can do it i say leave the option in - If people dont want to use 255 long trains they dont have to but if people want to they have the option to.

     

    Allow the user to have options with your product

  • X7123M3-256%s's Photo
    There would be no way to actually create a 255 car train though without resorting to memory editing or a debugger - it's the GUI that won't handle 255. I could have left the limit at 255 anyway, but once you've increased a limit you can't decrease it, because people might make parks that depend on the higher value. Also I was still getting crashes with 255 and felt that might prevent it getting accepted.

    In theory I could convert the code to use dynamic arrays and eliminate the limit entirely - but that's a project for another time.
  • Deenreka%s's Photo
    There's 130 cars on the disneyland Haunted Mansion, 161 on the Disney World one. If someone was going for accuracy. :p
  • X7123M3-256%s's Photo
    Is that all in one train or in total?
  • Deenreka%s's Photo
    It's a continuous loop of cars, all one train that attaches to itself. To get on the ride you stand on a moving walkway and match the speed of the cars.
  • X7123M3-256%s's Photo

    You mean like this?

     

    ATy6QcF.png

  • X7123M3-256%s's Photo

    I have discovered that the arrays that limit the train length are actually unnecessary, so I've removed them entirely. This puts the limit back to 255, at which point the counter overflows. You still can't create a 255 car train through the dropdown though - it won't handle that many elements - but you should be able to safely load a park that contains a 255 car train.

     

    You might actually be able to get more than that - the train is represented as a linked list internally and might still function if the car count is wrong.

  • Xeccah%s's Photo

    This can be very very interesting for a fantasy concept that I have thought about.

  • Lagom%s's Photo

    This will help to reduce the queue time.

  • disneylandian192%s's Photo

    Too bad there's no way for a dynamic load/unload where peeps hop in/out automatically when the train passes through the station instead of the entire 100 something car train stopping every second to load/unload. THEN it could mean perfectly realistic omnimover rides. 

  • X7123M3-256%s's Photo

    At that point you might as well hardcode support for the ride type, since I can't think of any other use for a feature like that.

  • Austin55%s's Photo

    Rapids rides?

  • X7123M3-256%s's Photo

    Possibly. It sounds very difficult to implement though.

  • disneylandian192%s's Photo

    Sounds awesome!!

  • X7123M3-256%s's Photo

    It sounds like the sort of thing that probably can't be implemented without major changes. I wouldn't even know where to start trying to do it.

  • X7123M3-256%s's Photo

    I have replaced the dropdown menu with a spinner, so you can now set up to 255 cars per train. I don't think it's possible to get any longer without changing the save format.

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