The other discussion on long trains confused me a bit, so can you summarise it answering these questions?
1. Is this a hack or a new .dat? 2. In either case, is this compatible with the default game? 3. If yes, would parks with such long coaster trains be suitable for sharing?
1) This is a hack. I'm working on implementing it as a feature of OpenRCT2, but it's not ready yet. The mini suspended coaster I did last year was a new DAT.
2) The hack is compatible with the default game (or at least it should be, I can't actually test it myself so YMMV). However, you're limited to 16 cars. Longer than that could result in segfaults if opened in vanilla, because it loads the train into an array with only 16 elements.
3) You can share parks using this hack, subject to the above limitation.
The only use I could think of was for hacked flat rides, but even that doesn't require trains *this* long. I just wanted to see how far I could push it.
Can you change it to use something other than a drop down menu (which I'm probably guessing is either a no or a 'sure, if you wait 15 months or so')? The launch speed/lift hill speed would probably work well.
I could probably use a numeric input like the launch/lift speed, but I'm not very familiar with the GUI code, so I'm not sure how to go about implementing that. I'd also prefer it if the interface is left unchanged when the cheat is off.
I'd imagine something like a custom train for the 4D coaster that spun around left and right instead of up and down based on the track value would be great for a haunted mansion style ride if it could have 255 cars.
I was thinking of doing something like that - but why would it need 255 cars? That really is an awfully long train - it takes up most of the layout. I'd set the limit at 255 if it were easy to do so but I don't want to spend too much time on it when 64 is already absurdly long. If someone wants to try and increase it further later, they can.
37 Comments
Comment System Offline
Ling Offline
O.O
Bubbsy41 Offline
soluna Offline
Goliath123 Offline
Is there a download? This looks awesome
Liampie Offline
1. Is this a hack or a new .dat?
2. In either case, is this compatible with the default game?
3. If yes, would parks with such long coaster trains be suitable for sharing?
Austin55 Offline
I don't think that station is long enough.
X7123M3-256 Offline
2) The hack is compatible with the default game (or at least it should be, I can't actually test it myself so YMMV). However, you're limited to 16 cars. Longer than that could result in segfaults if opened in vanilla, because it loads the train into an array with only 16 elements.
3) You can share parks using this hack, subject to the above limitation.
Jappy Offline
That probably looks fucking awesome snaking around the track!
Faas Offline
I can't even fill a ten car train with peeps, let alone a 64 car train!
X7123M3-256 Offline
I used cheats to fill the train - it would take a very long time without them.
X7123M3-256 Offline
(The limit now is that you can't have a dropdown menu long enough to select 255 cars. I think I'll have to leave the limit as 64)
Faas Offline
This could be of great use for fantasy parkmaking or using trains as scenery.
X7123M3-256 Offline
Faas Offline
What about a really long snake type dragon finding its way through the park?
Deenreka Offline
Can you change it to use something other than a drop down menu (which I'm probably guessing is either a no or a 'sure, if you wait 15 months or so')? The launch speed/lift hill speed would probably work well.
X7123M3-256 Offline
I could probably use a numeric input like the launch/lift speed, but I'm not very familiar with the GUI code, so I'm not sure how to go about implementing that. I'd also prefer it if the interface is left unchanged when the cheat is off.
Chocotopian Offline
Hahahahaha!! This is amazing!!! I agree with Faas, in that I'm sure many park makers will find some clever and creative uses for this kind of hack.
Deenreka Offline
X7123M3-256 Offline
I was thinking of doing something like that - but why would it need 255 cars? That really is an awfully long train - it takes up most of the layout. I'd set the limit at 255 if it were easy to do so but I don't want to spend too much time on it when 64 is already absurdly long. If someone wants to try and increase it further later, they can.