JUST FUCKING WOW, LIAM. I've seen this ingame before, but in a screen like this it looks even more impressive. Your grasp with architecture as with your restraint to make a more cohesive and realistic product amazes me. Pac's ride design and the interaction with the coaster, path, and landscape is also very impressive. The stone wall really does add something here that goes a little against the RCT grain but in a very positive way, like Rob's using it in his tibetian section of BGA. Lastly, the rockwork and how the ride goes through it is also great.
I love the way the track winds through everything.
i think you already know that this park is great
This park just has the greatest landscaping & foliaging I have ever seen in a RCT park. Together with great archy also, it's one of my favorite parks.
yeah this park easily proves how important the landscaping is.
JUST FUCKING WOW, LIAM. I've seen this ingame before, but in a screen like this it looks even more impressive. Your grasp with architecture as with your restraint to make a more cohesive and realistic product amazes me. Pac's ride design and the interaction with the coaster, path, and landscape is also very impressive. The stone wall really does add something here that goes a little against the RCT grain but in a very positive way, like Rob's using it in his tibetian section of BGA. Lastly, the rockwork and how the ride goes through it is also great.
I love you, Liam.
You should finish this!
robbie, it is finished: http://www.nedesigns...k/2402/lijiang/
Rob why? lol
Jokes apparently don't carry on through typing as well as I had hoped...
It's okay, I got it.
Wow, this is amazing. Especially the station. But what's with the monster truck on the roof?
If you're that new, how did you even find this screenshot?
it's not on the roof, Ljiajang has a monstertruck ride through the mountains if i remember properly