Screenshot / Valravn

15 Comments

  • Comment System%s's Photo
    comment below
  • RCT2day%s's Photo

    Love this. While I can't speak to how accurate it it, it's certainly lovely.  

  • Coasterbill%s's Photo

    Love it.

     

    ^It's not really going for accuracy, it's just an inspiration (unless Witches Wheel went over to Magnum and Dragster and said "fuck y'all I'm gonna go hang with Raptor and Valravn").

  • Bubbsy41%s's Photo
    Love this, especially the transfer hut!
  • Faas%s's Photo

    Lovely coaster and station. The pathing with those lines looks a bit sloppy though, especially on the right side of the screen. 

  • G Force%s's Photo
    Swap those brownish path block under the foliage for the dark brown colored ones that were used in Raptor, would give more contrast and color.  Also, maybe use the curved path pieces on the right side to clean it up a bit.  I cant quite remember what bench they are in, but they shouldn't be too hard to find.
     
    Rest is really nice, I like what you have a lot.  Reminds me a bit of Louis! style, which is a good thing.

    EDIT: Love the mowed grass effect.
  • Austin55%s's Photo

    Really nice pathwork here.

  • nin%s's Photo

     Really nice pathwork here.
     Is there no way to make that curved path to the right better? Seems really choppy.
  • Austin55%s's Photo

    ^ Yea I think that object exists? It'd be worth a quick parkdat for sure if it does. 

  • SlayMeGaga%s's Photo

    This is so nice. I think you do need to rework the path curves and stuff though. Also of course this can't be a recreation, this screen has more trees than Cedar Point does. lol

  • alex%s's Photo

    Don't worry about curved path just lose the lines man look how pixelated they are. Rest of it looks super. Flowerbeds could be a tad brighter and fuller perhaps?

  • A.J.%s's Photo
    Regarding the paths: Should I lose the curved road lines and just go with the diagonal ones? I cannot think of another way to get the circular pad look. The larger curves have curved path pieces but the small one and two tile curves don't (not that I know of).
  • Faas%s's Photo

    The road lines look good on the two paths between the three circles, keep those. On the circles however, I would just delete them, especially the pixelated ones. 

    Edit: What I'm trying to say is, keep the ones at the edge of the paths, but delete the ones that are on top of the paths, if you know what I'm saying. 

  • Psi%s's Photo

    Why is one catwalk a car ride track and the other one looping coaster?  Is it to simulate the elevator side and the stairs side?  Idk, I think you should just do the same for both.

  • A.J.%s's Photo
    ^ Yes, that is exactly what it's for. Also, the car ride track doesn't have large curves for the turn at the top.
  • Steve%s's Photo
    This is great. I really like the station and what you're doing with the paths is a neat idea but could be executed better. Right now, I think the main problem with it is that all the road lines are grey and they accentuate the paths in the wrong ways. Try changing the colors of the lines on the brick to brown and the lines on the tarmac to black to blend it a bit.

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