Ghost objects appear when you drag a large scenery object over another large scenery object while zero clearanced. When the game is paused, the white shapes do not appear which means you can move your mouse around safely.
You don't need all this hacking though. I think this area would benefit from a single path type, or a simpler pattern if you really want to. Right now it's a mess that doesn't enhance the architecture. The architecture is quite well done, you'd want some good surroundings.
Ah I see, thanks! And I will experiment with some path types. I just noticed that alot of people tend to use brick paths near edges of buildings so thats why I put so many different path types.
Just something I was working on. Took quite alot of inspiration from others for this. Also, would anyone mind telling me how you can put 2 diagonal pieces of path on the same tile without making the game glitch the fuck out?
5 Comments
Comment System Offline
Liampie Offline
1. Pause game
2. Zero clearance
3. Drag cursor into position
4. Unpause, click, pause
5. Restore clearance
Ghost objects appear when you drag a large scenery object over another large scenery object while zero clearanced. When the game is paused, the white shapes do not appear which means you can move your mouse around safely.
You don't need all this hacking though. I think this area would benefit from a single path type, or a simpler pattern if you really want to. Right now it's a mess that doesn't enhance the architecture. The architecture is quite well done, you'd want some good surroundings.
Recurious Offline
Ah I see, thanks! And I will experiment with some path types. I just noticed that alot of people tend to use brick paths near edges of buildings so thats why I put so many different path types.
Louis! Offline
really nice
posix Offline
Nice, very fresh.
Recurious Offline
Thanks for your comments Louis and posix !