Definitely your best work, everything comes together pretty well here. The integration of cso objects with the default supports is really nice as well.
Definitely your best work, everything comes together pretty well here. The integration of cso objects with the default supports is really nice as well.
Thanks. It's a hell of a lot easier to use the default supports with cso footers, way less time consuming!
I feel like you're trying to mix color in in the wrong ways and it feels forced. The supports are ace, but I really think you need to liven the screen up in a way that's not awkwardly colored roofs
I feel like you're trying to mix color in in the wrong ways and it feels forced.
Wow this is great. Colours are unconventional but unmistakably your style. (so don't listen to inthemanual )
There is a method to my madness, but you'd need to see the rest of the area to understand, so I'll leave it as is and perhaps change colors in the later stages of the park if testers suggest me to do so.
Yeah, I've got no problem with the colours. I think the orange really works with the tropical feel. The log flume looks great too - sturdy, but not overly metallic looking, which again fits well with the theme. With some suitable pirate music, I'd say this area would be brilliant!
Good atmosphere. I feel the textures are a bit in-cohesive so it feels all a bit too random. Like you've got corrugate, mud and brick walls which don't really work well together.
The colors themself aren't what I've got a problem with, it's how you're using them. Guests in a park aren't going to see the color of the roof, so a peep is going to mostly see brown here. I'd try to mix colors in with flags, awnings, shops and stalls, or something else: things that theme parks naturally have, but that you're missing here.
Very nice! The structures, flume, foliage, details, supports and spacing are so satisfying to look at. The colouring on the buildings could use a little work, and the edge of the map kind of takes away from the atmosphere.
Why nagging about'so close to the edge'? The map is there to be fully used, which he does. I think the screen has a lot of atmosphere, it has indeed a bit of classic NE vibe.
Only thing I recommend to change is the turntable after the drop. It's too close after the drop, the log would go too fast to do that turntable imo.
^ Yeah, I realize in screenshots the edge of the map takes away from it, but as for it being on the edge of my park is no big deal, I have plenty of other rides not on the map edge in the park, I agree with Fred on that one. As for the turntable, I'm going to have to leave it, it's too much work that I don't want to do, basically due to the layers of ride track on the flume, but I'll note that for the future.
This is great! Has a nice, rather retro feel to it, with the object selection, the theme and the colour choices. The integration of the default supports is indeed great. The only thing I don't like is that orange roof. Too bright.
23 Comments
Comment System Offline
][ntamin22 Offline
not enough log flume layers 0/10
G Force Offline
Definitely your best work, everything comes together pretty well here. The integration of cso objects with the default supports is really nice as well.
bigshootergill Offline
Thanks. It's a hell of a lot easier to use the default supports with cso footers, way less time consuming!
Coasterbill Offline
Deenreka Offline
Looks great, really loving the support work.
inthemanual Offline
alex Offline
Wow this is great. Colours are unconventional but unmistakably your style. (so don't listen to inthemanual )
bigshootergill Offline
There is a method to my madness, but you'd need to see the rest of the area to understand, so I'll leave it as is and perhaps change colors in the later stages of the park if testers suggest me to do so.
Chocotopian Offline
Yeah, I've got no problem with the colours. I think the orange really works with the tropical feel. The log flume looks great too - sturdy, but not overly metallic looking, which again fits well with the theme. With some suitable pirate music, I'd say this area would be brilliant!
Poke Offline
Good atmosphere. I feel the textures are a bit in-cohesive so it feels all a bit too random. Like you've got corrugate, mud and brick walls which don't really work well together.
inthemanual Offline
Chocotopian Offline
They can see it from the log flume
bigshootergill Offline
Booyah!
gibbsies Offline
Very nice! The structures, flume, foliage, details, supports and spacing are so satisfying to look at. The colouring on the buildings could use a little work, and the edge of the map kind of takes away from the atmosphere.
posix Offline
Hmm, map edge. But really quite potent. Has a strong classic NE vibe to it and good colour choices. If you develop this style a bit I smell greatness.
Recurious Offline
Really nice, the only thing I don't really like is that it is so close to the edge of the map.
FredD Online
Only thing I recommend to change is the turntable after the drop. It's too close after the drop, the log would go too fast to do that turntable imo.
bigshootergill Offline
^ Yeah, I realize in screenshots the edge of the map takes away from it, but as for it being on the edge of my park is no big deal, I have plenty of other rides not on the map edge in the park, I agree with Fred on that one. As for the turntable, I'm going to have to leave it, it's too much work that I don't want to do, basically due to the layers of ride track on the flume, but I'll note that for the future.
mintliqueur Offline
This is great! Has a nice, rather retro feel to it, with the object selection, the theme and the colour choices. The integration of the default supports is indeed great. The only thing I don't like is that orange roof. Too bright.