is that red wall on the roof meant to be there? Anyway, that's some beautiful, clean architecture. I would only suggest some more flowers around the building to add some colour.
Stunning. Probably because you've incorporated more cs than previous screens it has more polish, as well as being perfectly proportioned and atmospheric
Yeah I agree that this is fantastic but I also agree with Cocoa and then Austin. I wouldn't recommend going back and redoing other parts of the park just yet, though.
It looks like you struggled with this a bit in terms of scenery selection. I can tell you just want to go full-on CSO but you're restricting yourself. It still looks great but this building is just screaming for more I think.
The paths also work really well. A lot of different textures without coming across as messy so great job. I wouldn't have the mustard/ketchup on each table; typically Disney just relies on condiment stations in a central location for counter service restaurants.
And Steve, good catch. It's been nearly 2 years since I've been and I totally forgot they did that. Condiment station coming in stat.
I'll also mention that this is basically what I've been referring to when I jokingly say "nincso". At its core, the building is largely no custom with just a few pieces here and there to help polish it out. I've been trying to incorporate more and more [subtle] objects here and there until I reach a happy medium, and I feel like I achieved it in this screen. That doesn't mean I'll be going back and redoing the entire park, but I will be subtly adding pieces to help refine a large bit of the park.
Looks very real. Nice form and colours. Good job!
That restaurant building is so realistic and scale-wise.
is that red wall on the roof meant to be there? Anyway, that's some beautiful, clean architecture. I would only suggest some more flowers around the building to add some colour.
Easily the best screen yet.
sex.
It looks like you struggled with this a bit in terms of scenery selection. I can tell you just want to go full-on CSO but you're restricting yourself. It still looks great but this building is just screaming for more I think.
The paths also work really well. A lot of different textures without coming across as messy so great job. I wouldn't have the mustard/ketchup on each table; typically Disney just relies on condiment stations in a central location for counter service restaurants.
And Steve, good catch. It's been nearly 2 years since I've been and I totally forgot they did that. Condiment station coming in stat.
I'll also mention that this is basically what I've been referring to when I jokingly say "nincso". At its core, the building is largely no custom with just a few pieces here and there to help polish it out. I've been trying to incorporate more and more [subtle] objects here and there until I reach a happy medium, and I feel like I achieved it in this screen. That doesn't mean I'll be going back and redoing the entire park, but I will be subtly adding pieces to help refine a large bit of the park.
Disney Imagineer Offline
I like it! Nice architecture/atmosphere.
And to think nincso couldn't get any better...