Your work is always interesting, but I'd really like to see these structures in some sort of context, i.e. surrounding areas, some reasons for their designs etc. Or are they intended to be a collection of standalone pieces, kinda like an art gallery?
At first I didn't get this at all. Then I looked through your other screens, and although I still can't say I get it, I definitely like it, the approach to the game... Someone compared your work to Picasso in a comment to another screen, which I think is pretty apt. It's like these weird buildings of yours somehow deconstruct the perspective in the game, like the cubists did with painting... That's how I percieve it anyway. It would be lovely if you could share the idea behind the way you build, like, how you see it yourself, what you're aiming for, etc. It seems to me this is really a step forward in terms of RCT styles, or at least it could be if you complete something and release it (and by that I don't mean "fill it with rides", just do a whole park like this!). Similar things have been done in the past but not quite at this level of detail and/or abstraction, I think. Really inspiring!
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Chocotopian Offline
Your work is always interesting, but I'd really like to see these structures in some sort of context, i.e. surrounding areas, some reasons for their designs etc. Or are they intended to be a collection of standalone pieces, kinda like an art gallery?
mintliqueur Fan Offline
At first I didn't get this at all. Then I looked through your other screens, and although I still can't say I get it, I definitely like it, the approach to the game... Someone compared your work to Picasso in a comment to another screen, which I think is pretty apt. It's like these weird buildings of yours somehow deconstruct the perspective in the game, like the cubists did with painting... That's how I percieve it anyway. It would be lovely if you could share the idea behind the way you build, like, how you see it yourself, what you're aiming for, etc. It seems to me this is really a step forward in terms of RCT styles, or at least it could be if you complete something and release it (and by that I don't mean "fill it with rides", just do a whole park like this!). Similar things have been done in the past but not quite at this level of detail and/or abstraction, I think. Really inspiring!
Liampie Offline