The safari area in the top left seems a little too minimalist even for this, the new objects you're adding seem to throw off the density in some of these areas. I do like the new objects though, it gives it an atmosphere that it didn't have previously.
I wish you would detail which objects are new to each screen so I could track the evolution of nincso. Looks great though! However, do I spy an ice colored land piece near that elephant? Why?
I wish you would detail which objects are new to each screen so I could track the evolution of nincso. Looks great though! However, do I spy an ice colored land piece near that elephant? Why?
Here's a break down of what's cso, minus the actual pathblocks.
And here's a rotated view, with waterfall explaining the water/ice texture.
Thanks for the comments everybody. I'll look into changing the white tent thing, Steve. Was never a fan of it.
Oh wow cool thanks for the breakdown Nin. Love the waterfall in the 2nd screen, however I feel like the bridge is unsupported and looks kinda weird. Don't get me wrong though I love this project and this is definitely the best screen so far, especially those buildings. The textures, the breaking of the grid, the foliage uuuggghhhh sew gewd
I'll probably be redoing that bridge before park release. I've never been satisfied with that platform but my new idea may require changing quite a bit if I go through with it (think back to the safari viewing area in Pridelands, if you can recall).
Nin, I'm worried about your use of tall grass! You make no effort to cover up the squareness of the grass object. It looks absolutely terrible in the top left corner for example. I think it hurt The Pridelands as well. Your park deserves better grass patches!
love the clocktower; not sure about the 2x2 town buildings.
The safari area in the top left seems a little too minimalist even for this, the new objects you're adding seem to throw off the density in some of these areas. I do like the new objects though, it gives it an atmosphere that it didn't have previously.
I wish you would detail which objects are new to each screen so I could track the evolution of nincso. Looks great though! However, do I spy an ice colored land piece near that elephant? Why?
BigB Offline
^
could it be rapids?
Very cute. And very LL.
Love the textures. And that brick path is used amazingly here.
Wow, foliage and the path textures are fucking fantastic. Textures on the architecture are great as well.
Not sold on the raised land with white awnings in the elephant exhibit. I know what you're going for, but I also know you can do better.
Oh I think you're right, looks like rapids
Here's a break down of what's cso, minus the actual pathblocks.
And here's a rotated view, with waterfall explaining the water/ice texture.
Thanks for the comments everybody. I'll look into changing the white tent thing, Steve. Was never a fan of it.
Oh wow cool thanks for the breakdown Nin. Love the waterfall in the 2nd screen, however I feel like the bridge is unsupported and looks kinda weird. Don't get me wrong though I love this project and this is definitely the best screen so far, especially those buildings. The textures, the breaking of the grid, the foliage uuuggghhhh sew gewd
I'll probably be redoing that bridge before park release. I've never been satisfied with that platform but my new idea may require changing quite a bit if I go through with it (think back to the safari viewing area in Pridelands, if you can recall).
BigB Offline
Where are this awesome elephants from? Did you do them yourself?
They're part of the Jungle Scenery from Amazing Earl.
Nin, I'm worried about your use of tall grass! You make no effort to cover up the squareness of the grass object. It looks absolutely terrible in the top left corner for example. I think it hurt The Pridelands as well. Your park deserves better grass patches!
great job please build some LL thanks
but im not a rapper.
^One of y'all is missing the opportunity to have the guy holding his head as an avi.