Indoor parks are a tricky beast, mainly because you have to consider not only the actual park interior but also context.
Circus Circus is probably the most obvious example of one that was done well, I personally wasn't as big a fan of it in comparison to others but it is nonetheless an excellent example of how an indoor park should work. Interesting interiors with valuable context provided by exterior features.
Just because it's an indoor park doesn't mean you should neglect making stuff look good. Architecture still needs to be interesting, the park layout still needs to make sense, and the rides need to compliment each other. Unfortunately, in its current state I'm not noticing any of the above really coming through in any real quality ala Circus Circus.
I like the idea of adding some additional supports on the inside, maybe some deco block beams inside the walls or something like that but the main idea here was to make it look more like a shopping mall than a park.
Indoor parks specifically built as indoor parks are interesting and amazing (Circus Circus, Ferrari World, etc) but shopping malls, if you look at them, are generally pretty bland and uninteresting structures, think more like Mall of America, or your pick of 90's supermall.
Also, worth noting: atm I have no access to zero clearance. Computer doesn't like it, and running a VM isn't really possible with my current setup. Other trainer options work fine though
I think the street could be a lot better, maybe look at some of Gee's work and see all the different details you can add to the roads. Otherwise, I agree with everyone else, building needs a little more beef.
5 Comments
Comment System Offline
Stoksy Offline
Indoor parks are a tricky beast, mainly because you have to consider not only the actual park interior but also context.
Circus Circus is probably the most obvious example of one that was done well, I personally wasn't as big a fan of it in comparison to others but it is nonetheless an excellent example of how an indoor park should work. Interesting interiors with valuable context provided by exterior features.
Just because it's an indoor park doesn't mean you should neglect making stuff look good. Architecture still needs to be interesting, the park layout still needs to make sense, and the rides need to compliment each other. Unfortunately, in its current state I'm not noticing any of the above really coming through in any real quality ala Circus Circus.
Recurious Offline
I like the overall idea but I feel like the facade could use some more details. It's kinda bland right now.
inthemanual Offline
AK Koaster Offline
I like the idea of adding some additional supports on the inside, maybe some deco block beams inside the walls or something like that but the main idea here was to make it look more like a shopping mall than a park.
Indoor parks specifically built as indoor parks are interesting and amazing (Circus Circus, Ferrari World, etc) but shopping malls, if you look at them, are generally pretty bland and uninteresting structures, think more like Mall of America, or your pick of 90's supermall.
Also, worth noting: atm I have no access to zero clearance. Computer doesn't like it, and running a VM isn't really possible with my current setup. Other trainer options work fine though
Thanks for the feedback though!
G Force Offline
I think the street could be a lot better, maybe look at some of Gee's work and see all the different details you can add to the roads. Otherwise, I agree with everyone else, building needs a little more beef.