Architecture seems a little large in scale and bland. But its basically impossible to tell zoomed out like this, zoomed it screens are 100 times more helpful.
I think that the hill transitions on Apollo's Chariot could be made a little smoother, especially post-MCBR. Instead of smoothing out the top of the hill you've gone steep-shallow-flat when I think it looks and feels better if you go steep-shallow-shallow-flat.
^ Now that I'm using OpenRct2, simple hacks are extremely easy (especially zero clearance w/o white glitches). I'm going to finish Valravn first and then implement new ideas into Heatherthrow. I kinda hit a speed bump with ideas for that park.
11 Comments
Comment System Offline
G Force Offline
Stoksy Offline
I think that the hill transitions on Apollo's Chariot could be made a little smoother, especially post-MCBR. Instead of smoothing out the top of the hill you've gone steep-shallow-flat when I think it looks and feels better if you go steep-shallow-shallow-flat.
nin Offline
APOLLOOOOOOOOOOOOO
A.J. Offline
Austin55 Offline
Interesting, looks good. How are all you your other projects btw? You've posted some good stuff.
A.J. Offline
Coasterbill Offline
Can't wait!
A.J. Offline
Lagom Offline
I think this looks promising.
I agree with G Force about the scale. It looks a little bit off.
But if you like it, you should stick to it the way it is.
However I look forward to see more. Good job.
A.J. Offline
Here is a new overview in better quality. I do agree with the scale of the buildings, but should I flatten the tops to help?
Scoop Offline
if you pull this off you will be my hero.