Foliage needs to be thicker, with bushes and shrubs, maybe more variation as well. Under the coasters could use some planters with flowers or something. Archy is not the best. Make sure your buildings have a purpose, everything just kinda looks like boxes, especially the yellow thing.
Its not terrible, but overall pretty boring. Needs works
- the first body of water with the waterfall is floating.
- the biggest entrance building is hardest to reach and has the smallest path leading to it.
- the entrance buildings are not welcoming at all. Try to look at actual buildings and see if they look like that (considering you are going for realism).
- the coaster supports are super weird. Especially the ones that are floating on pieces of concrete.
- foliage does not look good. Again try to look at real life examples.
- the path on the right is blocked by bins.
- the paths are boring and empty. Try to add planters (in logical spots so the flow of the path isn't disrupted too much) and try to pimp those bodies of water.
To summarise, my main thing is: try to think where you place what, and why.
This is a perfect example of something amazing if youre new to the game. When I first played rct I would have found this extrodinary, but we move on. Think more "organic" and "random" at times, let your structures have a flow and not a ridgid design. I love how you have reached out for inspirations and help from other posters, especially how you credit them. Just remember that sometimes the smallest touches can make the biggest differences. :}
Unless you're going for a trippy egyptian theme, I'd add more variation and features to the architecture. If the ideas of how architecture should look like don't come to you naturally - your buildings seem very uninspired - you should google until you find inspiration. In my experience it always helps to pick a distinct theme.
I echo pretty much what everyone else has said. While your buildings aren't terrible, they lack the grandiose that a park entrance usually has, Try varying the roof heights and using more dynamic shapes for the buildings (even a simple L-shaped building could help out). Also, give your buildings more purpose. Most amusement parks have several specific buildings before/right after the gate (season pass purchases/renewals, wheelchair & stroller rentals, guest services, etc.)
5 Comments
Comment System Offline
Mattk48 Offline
Where is the rest of the coaster? Magic lol
But I will try and offer something constructive:
Foliage needs to be thicker, with bushes and shrubs, maybe more variation as well. Under the coasters could use some planters with flowers or something. Archy is not the best. Make sure your buildings have a purpose, everything just kinda looks like boxes, especially the yellow thing.
Its not terrible, but overall pretty boring. Needs works
Faas Offline
- the biggest entrance building is hardest to reach and has the smallest path leading to it.
- the entrance buildings are not welcoming at all. Try to look at actual buildings and see if they look like that (considering you are going for realism).
- the coaster supports are super weird. Especially the ones that are floating on pieces of concrete.
- foliage does not look good. Again try to look at real life examples.
- the path on the right is blocked by bins.
- the paths are boring and empty. Try to add planters (in logical spots so the flow of the path isn't disrupted too much) and try to pimp those bodies of water.
To summarise, my main thing is: try to think where you place what, and why.
l4rgo Offline
This is a perfect example of something amazing if youre new to the game. When I first played rct I would have found this extrodinary, but we move on. Think more "organic" and "random" at times, let your structures have a flow and not a ridgid design. I love how you have reached out for inspirations and help from other posters, especially how you credit them. Just remember that sometimes the smallest touches can make the biggest differences. :}
Liampie Offline
Dark_Horse Offline
I echo pretty much what everyone else has said. While your buildings aren't terrible, they lack the grandiose that a park entrance usually has, Try varying the roof heights and using more dynamic shapes for the buildings (even a simple L-shaped building could help out). Also, give your buildings more purpose. Most amusement parks have several specific buildings before/right after the gate (season pass purchases/renewals, wheelchair & stroller rentals, guest services, etc.)