I think it would be much better with the turn around over the station/lifthill in terms of flow but otherwise it looks nice. Are you going to theme it?
All those low level turns and especially that barrel roll right above the ground isn't very B&M like. However I do like the layout, you could do some neat things with the theming for sure around those low turns.
I think everything after the bit where it goes through the loop doesn't really work. Its very drawn out and strange... maybe with the right landscaping it could but right now it doesn't seem so realistic.
Yes, your catwalk is probably 1 or 2 units too high. The "airtime" hill after the loop is probably deadly and shouldn't be there, same with the low barrel roll.
I guess it could work with good surrounding themeing...
Well, I didn't intend much theming. A station, maybe some ruins and foliage. But if you think the layout needs some work I'll get behind it. I feel like those low turns could be very intense in real-life, but I'll look to work on the barrel roll.
Just remember wingriders ought to be rather "slow", they cant really do forceful movements or snappy transitions as it will really through the passengers on the ends of the trains around.
I would ditch the barrel roll at the end. Also, widen the tunnel. The layout itself isn't bad, but it seems boring and uninspiring. Try to vary your elements more.
The Tunnel is just temporary, it will be replaced with an object built tunnel. Seeing as a lot of Wingriders have one drawn out roll, I'd like to include one. I may change the position though, add one or two more helixes to decrease the tempo the train hits the roll.
Toying around with more B&Ms, I am confident that this one will end up in my new project in some way or another. Also general question: is the catwalk placed too high?
12 Comments
Comment System Offline
Richie Offline
I think it would be much better with the turn around over the station/lifthill in terms of flow but otherwise it looks nice. Are you going to theme it?
G Force Offline
All those low level turns and especially that barrel roll right above the ground isn't very B&M like. However I do like the layout, you could do some neat things with the theming for sure around those low turns.
Cocoa Offline
I think everything after the bit where it goes through the loop doesn't really work. Its very drawn out and strange... maybe with the right landscaping it could but right now it doesn't seem so realistic.
Also, shit color scheme. brown on brown?
Stoksy Offline
Yes, your catwalk is probably 1 or 2 units too high. The "airtime" hill after the loop is probably deadly and shouldn't be there, same with the low barrel roll.
I guess it could work with good surrounding themeing...
F0ndue Offline
Well, I didn't intend much theming. A station, maybe some ruins and foliage. But if you think the layout needs some work I'll get behind it. I feel like those low turns could be very intense in real-life, but I'll look to work on the barrel roll.
Austin55 Offline
Just remember wingriders ought to be rather "slow", they cant really do forceful movements or snappy transitions as it will really through the passengers on the ends of the trains around.
F0ndue Offline
Thanks for the recommendation.
F0ndue Offline
Better? It almost crawls over the first hill, I hope the flow isn't absolutely ruined by it.
Attached Thumbnails
Austin55 Offline
yes
Dark_Horse Offline
I would ditch the barrel roll at the end. Also, widen the tunnel. The layout itself isn't bad, but it seems boring and uninspiring. Try to vary your elements more.
F0ndue Offline
The Tunnel is just temporary, it will be replaced with an object built tunnel. Seeing as a lot of Wingriders have one drawn out roll, I'd like to include one. I may change the position though, add one or two more helixes to decrease the tempo the train hits the roll.
][ntamin22 Offline
Looks pretty okay to me.