If it's set anywhere in North America, that hyper setting is right at home. That's exactly how lots of new, big rides get made. Excess area on the park perimeter and even sometimes into the parking lot (SCREAM!) or along a highway (Goliath) is what's used up. From a realistic, I-can-see-myself-walking-around-this-place stand-point, I'm inclined to say it's basically perfect.
I agree with Louis here. It really throws off the rest of the areas, I feel. Slapped in, but not just in a park-planning method. Maybe if there was some better integration with foliage into the landscape (like freshly-planted young trees or recently-placed hedges and bushes), it would fit a bit better, but right now, it just seems like you cleared out a chunk of your park with the clear scenery tool and placed a standard hyper layout it. There's a difference between making it new and just making it look unfinished. It stands out too much from an RCT parkmaking standpoint and not enough from a realistic viewpoint. Perhaps think about making the entrance area seem newer and grander, which would make it seem like they created a new plaza entrance for their new headlining attraction; right now, the queue and station sink into the background, which is the opposite of what the biggest coaster in the park should be.
The rest of the park is great and has a pretty good execution on the macro and micro scales, but Tempesto and it's associating surroundings, details, and execution are falling flat compared to the rest and it's glaring.
14 Comments
Comment System Offline
G Force Offline
Is that an entrance hut I see? 0/10 b/c unfinished, rest 10/10
Coasterbill Offline
Holy shit! No way. Can't wait for this release...
disneylandian192 Offline
LOVE it.
wheres_walto Offline
Looks shit, start over
FredD Offline
Austin55 Offline
Hey this isn't Robbie here.
nin Offline
more like BLEH amirite
Stoksy Offline
^lol.
Seriously though, it'll be great to finally see this finished.
Cocoa Offline
I still reckon the hyper looks tiny
but excited nonetheless
Louis! Offline
I don't think the hyper fits one bit.
But hey ho.
Rest is good.
Ling Offline
If it's set anywhere in North America, that hyper setting is right at home. That's exactly how lots of new, big rides get made. Excess area on the park perimeter and even sometimes into the parking lot (SCREAM!) or along a highway (Goliath) is what's used up. From a realistic, I-can-see-myself-walking-around-this-place stand-point, I'm inclined to say it's basically perfect.
Louis! Offline
I didn't necessarily mean realistically, I meant visually, aesthetically and in RCT terms.
Realistically, yeah sure, but I still think it has to look right visually in RCT, this doesn't, to me at least.
robbie92 Offline
I agree with Louis here. It really throws off the rest of the areas, I feel. Slapped in, but not just in a park-planning method. Maybe if there was some better integration with foliage into the landscape (like freshly-planted young trees or recently-placed hedges and bushes), it would fit a bit better, but right now, it just seems like you cleared out a chunk of your park with the clear scenery tool and placed a standard hyper layout it. There's a difference between making it new and just making it look unfinished. It stands out too much from an RCT parkmaking standpoint and not enough from a realistic viewpoint. Perhaps think about making the entrance area seem newer and grander, which would make it seem like they created a new plaza entrance for their new headlining attraction; right now, the queue and station sink into the background, which is the opposite of what the biggest coaster in the park should be.
The rest of the park is great and has a pretty good execution on the macro and micro scales, but Tempesto and it's associating surroundings, details, and execution are falling flat compared to the rest and it's glaring.
thirteen Offline
awesome stuff man!