Ah, awesome! Can't put my finger on it but it has a bland feeling to it, maybe just that it's unfinished. It's still very good and surely even better when it's fully finished.
Don't like this screen at all, to be honest. Those gray roadline fences stand out as the biggest pest. They look horrible and even more so because you have used them so much.
I never understood why people hate on road line fences. They work fine. Everything is actually well done here and I love the picket fences on those kiosks. I can smell the fried dough already.
With that said, the paths do seem like a mess. You need that red brick path diagonal piece! Would clean things up so much more. Besides that, wonderful.
I feel like the enterprise there breaks up the path flow too much. It'd fit in a lot better on the opposite side of the path, I think. As it is now, it's an excellent interaction, it just forces guests to walk all the way around it, when better planning could have made for a much shorter path.
This park is really close to being great, just needs that extra bit of spotlight finish to really cap it off. Seems that so many realistic parks now lack this same finish. Hopefully coups can bring it to this park, hes definitely capable. Super excited to see how this gets finished.
It's like you're halfway there with this screen. It's doing a better job of convincing me of its realism than a lot of other realism attempts, but you're not going all the way with it yet. I actually like the enterprise's position and think it facilitates path flow decently well, but your pathwork and the lack of vibrancy in some areas (mostly outside of the stalls) is hurting the screen. It's well executed though, 80%
14 Comments
Comment System Offline
ida Offline
Ah, awesome! Can't put my finger on it but it has a bland feeling to it, maybe just that it's unfinished. It's still very good and surely even better when it's fully finished.
chorkiel Offline
Don't like this screen at all, to be honest. Those gray roadline fences stand out as the biggest pest. They look horrible and even more so because you have used them so much.
Recurious Offline
I disagree with everything said before. This looks great.
Edit: Also 45%? Are you kidding me? I've seen worse screens get 60%
nin Offline
Steve Offline
I never understood why people hate on road line fences. They work fine. Everything is actually well done here and I love the picket fences on those kiosks. I can smell the fried dough already.
With that said, the paths do seem like a mess. You need that red brick path diagonal piece! Would clean things up so much more. Besides that, wonderful.
Poke Offline
Too many fence types imo. Paths are messy. The Kiosks are the best part of this screen.
inthemanual Offline
I feel like the enterprise there breaks up the path flow too much. It'd fit in a lot better on the opposite side of the path, I think. As it is now, it's an excellent interaction, it just forces guests to walk all the way around it, when better planning could have made for a much shorter path.
G Force Offline
Louis! Offline
funniest shit i've heard all year ahahaha good one
bigshootergill Offline
coups will release this in 2025... when RCT Universe is released from Atari
G Force Offline
Just trying to say he has the technical skills to add a spotlight finish to a park. But we all know that's not going to happen anytime soon...
Austin55 Offline
Whats the over/under that Coups gets it done?
I hope you can Coupinator.
chemist Offline
This honestly looks amazing! I loved what you did with that enterprise!
Xeccah Offline
It's like you're halfway there with this screen. It's doing a better job of convincing me of its realism than a lot of other realism attempts, but you're not going all the way with it yet. I actually like the enterprise's position and think it facilitates path flow decently well, but your pathwork and the lack of vibrancy in some areas (mostly outside of the stalls) is hurting the screen. It's well executed though, 80%